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Lumi Master/Lumis

Dragon85Frutafyre - Variant

Frutafyre - Variant

GoldRating 85DragonSpecial: Variant

At a glance

Best.
Why this tier

As a control piece Frutafyre - Variant holds B, adding a Paralysis on every DEF drop from a 106 DEF body. With 82 ATK something else must finish, and Infernadra does the Burn-and-DEF job better.

Frutafyre - Variant's skills

Fixed kit always on Frutafyre - Variant, can't be swapped

Trait · passiveRooted - Variant

Every time this Lumi lowers an enemy's DEF, that enemy also picks up 1 extra Paralyzed.

Signature skillThorn Charge - Variant

Hits the current enemy with three separate 75% rolls: 1 Leeched, 1 Burn, and a DEF stage off it.

DragonCost 4Power 35

Swappable skills choose which one to equip

Vine Grip

Hits the current enemy; +20% power for each Leech stack it carries.

GrassCost 5Power 75

Scorch

Hits the current enemy and applies 2 Burn to it and 1 Burn to this Lumi.

FireCost 4Power 40

Leech Seed

Throws seeds at the current enemy and applies 2 Leech.

GrassCost 4Power 20

Tail Whip

Hits the current enemy, lowers its DEF by 1 stage and switches out.

DragonCost 4Power 30

Dragon Rage

Hits the current enemy and lowers its DEF by 1 stage. Every DEF stage it has lost gives this hit 25% Pierce.

DragonCost 5Power 40

Dragon Roar

Roars at the current enemy, forcing it off the field.

DragonCost 3Power 10

How to use Frutafyre - Variant

The Variant's Rooted gives the enemy a Paralysis instead of a Leech whenever it lowers DEF, which turns Tail Whip and Dragon Rage into control. Thorn Charge still rolls 75% at Leech, Burn and DEF. 106 DEF is sturdy. 82 ATK is weak, and Infernadra remains the better setter.

Compared with

The strongest Special: Variant on the tier list and the ones placed just above Frutafyre - Variant, strongest first.

Recommended build

The materials Frutafyre - Variant levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.

Trait & signature skill (fixed)
Rooted - Variant— Trait
Thorn Charge - Variant— Signature skill

Rooted - Variant: Every time this Lumi lowers an enemy's DEF, that enemy also picks up 1 extra Paralyzed. Thorn Charge - Variant: Hits the current enemy with three separate 75% rolls: 1 Leeched, 1 Burn, and a DEF stage off it.

Level up & ascension
Fruflare KeepsakeFruflare KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Fruflare StarcoreFruflare StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ice×2Dragon×2Fairy×2Royal×2
Takes reduced damage from
Water×0.5Fire×0.5Grass×0.5Electric×0.5Flying×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2
FrutafyreFrutafyreFrutafyre - VariantFrutafyre - Variant
Stage 3

Attributes

ATK50–82DEF74–106HP58–90Work30–62

MaxMin

MinMax
ATK5082
DEF74106
HP5890
Work3062
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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