Lumi MasterAll games

Lumi Master/Lumis

Steel52–84Lycub

Lycub

GreenBluePurpleGoldRating 52–84SteelBattle

Job tagsMining

At a glance

Best.
Why this tier

Lycub is a B step toward Lycanite, bringing Self-Heal and Swift scaling early on a thin 86 HP body. Lycanite keeps the kit with more ATK.

Lycub's skills

Fixed kit always on Lycub, can't be swapped

Trait · passiveSelf-Heal

While below 50% HP, its basic attacks heal it for 100% of the damage they deal. The first time it drops below half, it also gains 1 Swift.

Signature skillSteel Claw Strike

Hits the current enemy; +20% damage for each Swift stack on this Lumi.

SteelCost 4Power 50

Basic attackSteel Claw

Its automatic attack: a Steel hit every 1s for 10 power.

SteelPower 10Interval 1s

Swappable skills choose which one to equip

FortifyUsed in official line-ups

Raises this Lumi's ATK and DEF by 1 stage each.

NormalCost 3Power 0

Speed UpUsed in official line-ups

Every Lumi in your squad gains 1 Swift.

SteelCost 5Power 0

Swift Strike

Hits the current enemy and gives this Lumi 1 Swift.

SteelCost 4Power 50

Raid

Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.

SteelCost 5Power 75

Relay

Hits the current enemy and switches out, handing all of this Lumi's Swift to the Lumi coming in.

SteelCost 4Power 30

Polish

This Lumi's next 5 basic attacks deal double damage.

SteelCost 3Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Lycub. See those line-ups.

How to use Lycub

Lycub opens the Lycanite line with Self-Heal, so its basic attacks heal for all their damage once it drops below half. Steel Claw Strike gains 20% per Swift, and Swift Strike builds it. 86 HP is weak for a Lumi that needs to be hurt. Lycanite is the better pick, so keep it only until Lv. 35.

Compared with

The strongest Battle on the tier list and the ones placed just above Lycub, strongest first.

Recommended build

The game's own in-client line-ups run Lycub with Speed Up equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Self-HealSelf-HealTrait
Steel Claw StrikeSteel Claw StrikeSignature skill

Self-Heal: While below 50% HP, its basic attacks heal it for 100% of the damage they deal. The first time it drops below half, it also gains 1 Swift. Steel Claw Strike: Hits the current enemy; +20% damage for each Swift stack on this Lumi.

Skill to equip
Speed UpSpeed UpChosen in 2 of 3 official setups
FortifyFortifyChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Lycub KeepsakeLycub KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Lycub StarcoreLycub StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×2 at Lv. 35 → Lycanite

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Fire×2Brawler×2Royal×2
Takes reduced damage from
Grass×0.5Flying×0.5Ice×0.5Dark×0.5Psychic×0.5Fairy×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Attributes

ATK68–100DEF56–88HP54–86Work30–62

MaxMin

MinMax
ATK68100
DEF5688
HP5486
Work3062
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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