MAJO - Apocalypse Tactics RPGAll games

MAJO - Apocalypse Tactics RPG/Characters

Xini

Xini

SRVanguard

EpithetRiding Clouds Chasing Wind

Xini's senses run dull, and only real danger makes the world feel present. Street extreme sports are the fix, which is why the flat, uninterested expression tends to arrive alongside a very bad idea.

Tier: C on the MAJO - Apocalypse Tactics RPG tier list

A two-dash AoE Extreme and a ranged Auto Skill, with a Passive that refills a big block of Extreme charge after dodging. Workable, but ordinary among the Vanguards. Xinzi and Huarui each outclass her at one of the two things she does.

How to use Xini

Xini moves more than she hits. Her Extreme dashes twice, each pass hitting a strip for 230% and a circle three times for 234%, and her Auto Skill jumps to the farthest enemy for 240%. From Awaken Tier 4 each dodge adds 30000 Extreme charge, so a player who dodges well gets the Extreme back quickly. That is useful, but it depends on your timing.

She has no damage reduction, no Execution and no team buff. Xinzi does the job better, shrugging off hits with 90% damage reduction on a dodge and ending her Extreme on 350%, and Huarui's 1,550% burst is far bigger. Use Xini to fill a Vanguard slot early, then move her Interference, Extreme damage +6%, into a Sub-Slot.

Compared with

The strongest Vanguard on the tier list and the ones placed just above Xini, strongest first.

Awaken Tier timeline

What Xini gains at each Awaken Tier. A fresh copy starts at 1.

  1. 1Starts with: Normal Attack, Class Skill, Extreme Skill
  2. 2Interference unlocksFancy FootworkBase Attributes +10%
  3. 3Auto Skill unlocksAir-Piercing Back StompBase Attributes +5%
  4. 4Passive unlocksBalanced GlideBase Attributes +5%
  5. 5Auto Skill evolvesAir-Piercing Back StompBase Attributes +10%
  6. 6Extreme Skill evolvesFlash BoardBase Attributes +20%

Kit tags

The game's own labels on Xini's skills, and which other Witches share each one.

Who can sit in Xini's Sub-Slots

Sub-Slots only take Witches of the same Class (Vanguard). Each one below would lend Xini this Interference skill.

Build basics

There is no per-Witch gear to pick: equipment is Class Equipment, shared by every Vanguard, so Xini's real build choice is who sits in her Sub-Slots (listed above). The ten sets are on the Items page, and the Team building guide explains both systems.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Board BreakerNormal Attack

    Hit 1: Deals 40% damage to enemies in a forward fan-shaped area. Hit 2: Deals 40% damage to enemies in a forward fan-shaped area. Hit 3: Deals 5 hits of 40% damage to enemies in a circular area, reducing the CD of your Special Attack by 1 per hit.

  2. Swift FlipClass Skill

    [Dodge Counter] Trigger Condition: Activates after dodging Deals 2 hits of 200% damage to enemies in a frontal rectangular area.

  3. Flash BoardExtreme Skill

    Moves to the designated location, deals 230% damage to enemies in the rectangular area and 3 hits of 234% damage to enemies in the circular area; then moves to the designated location again, deals 230% damage to enemies in the rectangular area and 3 hits of 234% damage to enemies in the circular area.

    Evolves at Awaken Tier 6 (+20% Base Attribute)

  4. Air-Piercing Back StompAuto Skill

    Targets the farthest enemy and deals 115% damage to enemies along the path, then moves to the target and deals 240% damage to enemies within a circular area.

    Unlocks at Awaken Tier 3 — Evolves at Awaken Tier 5 (+10% Base Attribute)

  5. Balanced GlidePassive

    After dodging, increases own Extreme Skill charge by 30000.

    Unlocks at Awaken Tier 4

  6. Fancy FootworkInterference

    Character's Critical Rate +5% Character's Extreme Skill Bonus Damage +6%

    Unlocks at Awaken Tier 2

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