
Timing-based tactical witch-collector RPG
The complete guide toMAJO - Apocalypse Tactics RPG
Every Witch on the live roster with her class, grade, epithet and all six skills -- Normal, Class, Extreme, Auto, Passive and Interference -- plus equipment sets, Fictional Law, pity rules and game modes, compiled from the game's own data.
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Tier listMAJO - Apocalypse Tactics RPG tier listSep 19, 202626 characters ranked S to D.
GuideMAJO beginner guide: rerolling, pulls and pity, week 1, and every game modeSep 19, 2026Everything a new MAJO player needs, in the order it matters: how to reroll, how each Contact banner's pity works, what to spend the first week on, how to win fights, and what every game mode is for.
GuideMAJO progression guide: Stars, Class Levels, Talents, Equipment and Fictional LawSep 19, 2026Every way to power up a Witch in MAJO and the order to do it in: Class Levels and Class Equipment, what each Star unlocks, Talents, Skills Tomes, Interference Sub-Slots, and every Normal and Floating Law node.
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Tier list updated Sep 19, 2026
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About the game
MAJO - Apocalypse Tactics RPG in brief
What MAJO is
MAJO - Apocalypse Tactics RPG is a real-time team RPG where timing decides fights. You field four Witches drawn from four Classes (Defender, Vanguard, Arcanist and Supporter) and win by dodging and blocking at the right moment: most Class Skills fire as a Dodge Counter or a Block Counter, and knocking an enemy down opens Execution skills that only hit downed targets.
Behind each fighter sit two Interference Sub-Slots, where a Witch of the same Class lends a passive skill instead of fighting. That, not gear, is the real per-Witch build choice.
What to focus on first
Gear belongs to the Class rather than the Witch, and Talent Serums are split by Class too, so the cheapest first team is one Witch per Class. Raise that team of four before anyone else: Class Levels first, then that Class's equipment, then Stars 3 and 4, which unlock each Witch's Auto Skill and Passive.
Star 3 is the biggest single jump for most Witches, because it unlocks the Auto Skill: Carmen gets her rescue heal there and Jenny her Execution. Buy it on your main four before starting a second team.
For pulls, stay within one banner series. Limited and Eternal pity carries from banner to banner and shrinks towards 60 pulls, while an Origin Wishlist count is lost when its pool closes.
Where to start on this site
New players should open the Beginner guide first; it covers rerolling, pity, the first week and every game mode. The tier list ranks the 26 Witches you can pull today for PvE, and each Witch page explains how to use her, who does her job better and which comps she fits.
Best Teams has seven line-ups with their substitutes and weak spots, and the Team building guide shows how to adapt them to the roster you actually have. The Progression guide lists every upgrade in the order to buy it.
Everything for MAJO - Apocalypse Tactics RPG
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Proven line-ups
Best teams



General PvE — story progression and difficult stagesBalanced coreA real frontline, two different damage paths and a healer: the most complete all-round lineup on the current roster.


Long or punishing fights where survival comes firstDefense and sustainTwo Defenders and a healer around one damage dealer: slower, but very hard to break.


Clearing faster once the team is well builtDouble Arcanist offenseDrops the Defender for a second Arcanist: more damage, less margin for error.


First week — pushing the main storyEarly story progressionOne Witch of each Class, built as a single team: the lineup to pour early resources into instead of levelling everyone evenly.


