MAJO - Apocalypse Tactics RPGAll games

MAJO - Apocalypse Tactics RPG/Best Teams

MAJO - Apocalypse Tactics RPG Best Teams

Balanced coreGeneral PvE — story progression and difficult stagesCarmenCarmenXuanjiXuanjiPatraPatraMaroMaro

A real frontline, two different damage paths and a healer: the most complete all-round lineup on the current roster.

Team shape
Vanguard ×0

None in this comp

Defender ×1Carmen
Arcanist ×2XuanjiPatra
Supporter ×1Maro
Members & jobs
  • CarmenDefenderSFrontline — Taunts, protects and heals the lowest-Health ally
  • XuanjiArcanistBMain damage — finishes knocked-down enemies
  • PatraArcanistBAoE magic damage with a stacking Magic Resistance cut
  • MaroSupporterAHealer and team support
How it plays

Carmen holds the front: her Extreme gives everyone nearby Defense +26.5% for 30 seconds, and her Auto Skill heals the weakest ally for 148%.

The two Arcanists damage in different ways. Xuanji's Executions only land on knocked-down enemies, while Patra's 880% Extreme hits an area regardless and cuts Magic Resistance, so the team keeps working when knockdowns are rare.

Maro heals twice, with a 150% area heal and a zone that ticks 76% every 2 seconds.

The weak spot is the front line: nobody else holds aggro if Carmen falls. For long boss fights, Defense and sustain trades Patra for Garana.

Execution coreFights built around Knockdown and ExecutionBuilt around XuanjiCarmenCarmenXuanjiXuanjiJennyJennyMaroMaro

Knock enemies down, then cash in: three members have skills that only fire on downed targets, and Carmen keeps them alive long enough to cycle.

Team shape
Vanguard ×0

None in this comp

Defender ×1Carmen
Arcanist ×2XuanjiJenny
Supporter ×1Maro
Members & jobs
  • CarmenDefenderSFrontline — Taunt, Toughness and Defense buffs, emergency heal
  • XuanjiArcanistBExecution damage — gains Attack Speed every time an ally Executes
  • JennyArcanistABurst — 2320% Extreme with heavy Stagger, plus an Execution Auto Skill
  • MaroSupporterAHealer — her Auto Skill is also an Execution that buffs team damage
How it plays

Jenny's and Maro's Auto Skills are both Executions, so every Knockdown feeds Xuanji's Attack Speed stacks.

Knockdowns come from two places: Carmen's Extreme adds 40 Stagger and Jenny's adds 10 on a 2320% hit, so bosses go down often.

Carmen's Defense +26.5% buff and 148% rescue heal cover the team while the loop builds, and Maro heals behind her.

The weakness is enemies that resist knockdown. If they stay up, three of the four lose their best skill; Balanced core does better there.

Magic coreWide fights where area damage and Extreme Skills matter mostBuilt around PatraCarmenCarmenPatraPatraXuanjiXuanjiPeseshetPeseshet

Leans on Patra's area magic damage with a support that boosts the whole team's Extreme Skills.

Team shape
Vanguard ×0

None in this comp

Defender ×1Carmen
Arcanist ×2PatraXuanji
Supporter ×1Peseshet
Members & jobs
  • CarmenDefenderSFrontline and protection
  • PatraArcanistBAoE magic damage and Magic Resistance cut
  • XuanjiArcanistBExecution damage
  • PeseshetSupporterAHealer — her Auto Skill raises every ally's Extreme Skill damage
How it plays

Patra's Passive finishes her Class Skill cooldown whenever another Arcanist uses an Extreme, and Xuanji is an Arcanist.

Patra's 510% and 880% Extreme cuts Magic Resistance by up to 20%, and Peseshet's Auto Skill gives every ally +8% Extreme damage, so the whole team leans on Extremes.

Peseshet's staged heal follows one ally, which suits a Carmen who moves to rescue the lowest-Health Witch.

Her team heal is only 41%, so this comp is weaker than the Maro teams against steady area damage. Pick it for wide fights with many targets.

Defense and sustainLong or punishing fights where survival comes firstBuilt around XuanjiCarmenCarmenGaranaGaranaXuanjiXuanjiMaroMaro

Two Defenders and a healer around one damage dealer: slower, but very hard to break.

Team shape
Vanguard ×0

None in this comp

Defender ×2CarmenGarana
Arcanist ×1Xuanji
Supporter ×1Maro
Members & jobs
  • CarmenDefenderSFrontline — Toughness and Defense buffs, heals the lowest-Health ally
  • GaranaDefenderASecond frontline — AoE Taunt and Dizzy, team Defense buff
  • XuanjiArcanistBDamage — Execution finisher
  • MaroSupporterAHealer
How it plays

Two layers of Defense stack here: Carmen's Extreme gives +26.5% for 30 seconds and Garana's adds +15.5% for 20, while Garana's Auto Skill cuts the enemies' Bonus Damage by 20%.

Both Defenders Taunt, so if one goes down the other still holds aggro, which is the gap in Balanced core.

Xuanji is the only damage dealer, and her Executions need knockdowns; Carmen's 40 Stagger and Garana's Dizzies feed her.

The trade is clear time. Pick it for long or punishing fights, and swap Patra in for Xuanji when enemies rarely go down.

Swap-ins↔ Patra in Xuanji's slot for area magic damage instead of Execution
Accessible coreAccounts without the top SSRs yetBuilt around JennyGaranaGaranaJennyJennyPeseshetPeseshetDusanDusan

Protection, sustain and a Stagger-into-Execution loop from Witches that are easier to get and raise — two of the four are SRs.

Team shape
Vanguard ×0

None in this comp

Defender ×1Garana
Arcanist ×2JennyDusan
Supporter ×1Peseshet
Members & jobs
  • GaranaDefenderAFrontline — Taunt, Dizzy and team Defense
  • JennyArcanistAMain damage — burst and Stagger
  • PeseshetSupporterAHealer (SR)
  • DusanArcanistBStagger and Execution utility (SR)
How it plays

Short on time rather than survival? Put more investment into Jenny before swapping anyone.

Garana holds the front with Taunt, Dizzy and Defense +15.5%, and Peseshet's three-stage heal of 175%, 200% and 270% follows her as she moves.

Dusan's 50 Stagger and Jenny's 10 knock enemies down, then Jenny's and Dusan's Auto Skills cash in on the downed targets.

Budi is the swap when the team keeps losing: her Extreme heals herself 200% before a 975% hit, which trades Dusan's Stagger for a second body at the front. Nobody here heals as much as Maro, so it struggles in long fights.

Swap-ins↔ Budi in Dusan's slot when the team needs more survival
Early story progressionFirst week — pushing the main storyXinziXinziXuanjiXuanjiGaranaGaranaMaroMaro

One Witch of each Class, built as a single team: the lineup to pour early resources into instead of levelling everyone evenly.

Team shape
Vanguard ×1Xinzi
Defender ×1Garana
Arcanist ×1Xuanji
Supporter ×1Maro
Members & jobs
  • XinziVanguardAVanguard — frontline damage, with Huarui in a Sub-Slot
  • XuanjiArcanistBArcanist — damage
  • GaranaDefenderADefender — frontline control
  • MaroSupporterASupporter — healer
How it plays

Class Equipment and Talent Serums are both split by Class, so one Witch per Class is the cheapest team to raise early on.

Each member covers one job: Xinzi dodges and counters at the front, Garana Taunts and Dizzies, Xuanji executes, and Maro heals with a 150% area heal and a 76% zone.

The substitutes are real options, not downgrades to avoid: Qing's Defense +40% Extreme holds the front until Garana is built, and Doroa's 91% zone covers Maro's slot, at lower numbers.

It grows into Double Arcanist offense by trading Garana for Jenny once the team is strong enough.

Swap-ins↔ Qing in Garana's slot↔ Doroa in Maro's slot
Double Arcanist offenseClearing faster once the team is well builtXinziXinziXuanjiXuanjiJennyJennyMaroMaro

Drops the Defender for a second Arcanist: more damage, less margin for error.

Team shape
Vanguard ×1Xinzi
Defender ×0

None in this comp

Arcanist ×2XuanjiJenny
Supporter ×1Maro
Members & jobs
  • XinziVanguardAVanguard — holds the front with dodge-triggered damage reduction
  • XuanjiArcanistBArcanist — Execution damage
  • JennyArcanistAArcanist — burst damage
  • MaroSupporterASupporter — healer
How it plays

Build a balanced one-per-Class team first; switch to this once your Witches' stars and equipment have caught up.

Xinzi replaces the Defender. Her 90% damage reduction on each dodge keeps her alive, but only if you time the dodges, so this team needs manual play.

Jenny's 2320% Extreme with 10 Stagger knocks enemies down, and Xuanji's 399% and 510% Executions cash that in; Maro's Execution adds +10% team damage on top.

Nobody Taunts, so enemies that ignore Xinzi reach Maro. Against bosses that hit the whole team, Execution core with Carmen is safer.

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