MAJO - Apocalypse Tactics RPGAll games

MAJO - Apocalypse Tactics RPG/Characters

Patra

Patra

SSRArcanist

EpithetManifested Crystalline Light

Crippling social anxiety keeps Patra away from anything that breathes. Gemstones are the exception: slow, silent, and grown from the remains of the long dead, they are the only company that has ever calmed her.

Tier: B on the MAJO - Apocalypse Tactics RPG tier list

A heavy magic Extreme (510% then 880%, stacking a Magic Resistance cut), a Class Skill that refills a big block of Extreme charge, and a Passive that finishes her Class Skill cooldown whenever another Arcanist uses an Extreme. Strongest alongside other Arcanists; her Normal Attacks are light when her Extreme is down. Her Class Skill reset needs another Arcanist casting Extremes, so she is at her best in double-Arcanist teams.

How to use Patra

With a second Arcanist beside her, Patra casts very often. Her Extreme is 510% and then 880% with 2 Stagger on one area, and each cast cuts Magic Resistance by 10%, stacking twice for 30 seconds. Her Class Skill adds 30000 Extreme charge, and her Passive completes that cooldown whenever another Arcanist uses an Extreme. That loop is strong, and she pairs well with Jenny or Xuanji.

She needs that partner to reach her ceiling, and she has no defence of her own. Jenny hits harder in one cast at 2320%, which is part of why Jenny ranks a band higher. Patra fits the Magic core and the Balanced core, where her area damage works even when enemies aren't knocked down, the one thing Xuanji can't do.

Teams with Patra

All MAJO - Apocalypse Tactics RPG teams →

Compared with

The strongest Arcanist on the tier list and the ones placed just above Patra, strongest first.

Awaken Tier timeline

What Patra gains at each Awaken Tier. A fresh copy starts at 1.

  1. 1Starts with: Normal Attack, Class Skill, Extreme Skill, Interference
  2. 2No new skill
  3. 3Auto Skill unlocksSix Feet Under+204 / +29 / +23 Health / Attack / Defense
  4. 4Passive unlocksTaking Turns+510 / +72 / +58 Health / Attack / Defense
  5. 5Auto Skill evolvesSix Feet UnderBase Attributes +24.5%
  6. 6Interference evolvesWeakening BreathBase Attributes +24.5%

Kit tags

The game's own labels on Patra's skills, and which other Witches share each one.

Who can sit in Patra's Sub-Slots

Sub-Slots only take Witches of the same Class (Arcanist). Each one below would lend Patra this Interference skill.

Build basics

There is no per-Witch gear to pick: equipment is Class Equipment, shared by every Arcanist, so Patra's real build choice is who sits in her Sub-Slots (listed above). The ten sets are on the Items page, and the Team building guide explains both systems.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Eternal DeathNormal Attack

    Hit 1: Deals 54% damage to enemies in a rectangular area. Hit 2: Deals 54% damage to enemies in a rectangular area. Hit 3: Deals 55% damage to enemies in a circular area.

  2. Crowning the DepartedClass Skill

    [Charge Amp] Increases own Extreme Skill charge by 30000.

  3. Burial ConstellationExtreme Skill

    Deals 510% damage to enemies inside circular area, then deals 880% damage and 2 Stagger to enemies inside circular area, inflicting a Magic Resistance -10% effect for 1 stack (max 2 stacks) (lasts 30 seconds).

  4. Six Feet UnderAuto Skill

    [Class Skill Salvo] Trigger Condition: Activates after using a Class Skill Deals 96% damage to enemies within a circular area and knocks them back.

    Unlocks at Awaken Tier 3 — Evolves at Awaken Tier 5 (+24.5% Base Attribute)

  5. Taking TurnsPassive

    When an allied Arcanist Witch uses an Extreme Skill, self Class Skill CD is completed instantly.

    Unlocks at Awaken Tier 4

  6. Weakening BreathInterference

    Character's Extreme Skill damage +6% Each time the character's Extreme Skill deals damage to enemies, the character's Magic Attack rate +[Magic Pierce Up Lv1]% (lasts 10 seconds) (max 5 stacks).

    Evolves at Awaken Tier 6 (+24.5% Base Attribute)

loadoutgg is not affiliated with, endorsed by, or sponsored by DarkWind Ltd., R Studio, or the creators of MAJO - Apocalypse Tactics RPG. MAJO and all character names, art, and other assets referenced here are trademarks and copyrighted material of their respective owners, used for informational/fan-reference purposes. The skill text, equipment data, and other compiled game data on these pages are loadoutgg's own work -- extracted from the game's own client and rewritten in our own words. This compilation is not offered for reuse; please link to loadoutgg rather than copying or scraping it. Full copyright & licensing detail is at loadoutgg.com/legal.