
Hit 1: Deals 60% damage to enemies in a designated circular area. Hit 2: Deals 60% damage to enemies in a designated circular area. Hit 3: Deals 115% damage to enemies in a designated circular area.
MAJO - Apocalypse Tactics RPG/Skill Finder
All six skill tracks of every Witch in one place: Normal Attack, Class Skill, Extreme Skill, Auto Skill, Passive and Interference. No two Witches share a skill in MAJO, so this page is for finding a job rather than a name. Search an effect word (Taunt, heal, Stagger, Magic Resistance, Crit) to see every Witch who does it, or tap one of the game's own tags such as Dodge Counter or Execution to see how each Witch uses it.
Two filters matter most when you plan a team. Class Skill trigger tags tell you what a Witch needs to do before her Class Skill fires at all: a Block Counter Witch wants to be in the path of attacks, a Dodge Counter Witch wants to dodge them. The Interference track, filtered by Class, is your Sub-Slot shopping list: a Sub-Slot only takes a Witch of the same Class as the Witch in front, so the Interference skills of one Class are the only boosts that Class's front Witch can receive. Try both in the Team Builder.

Hit 1: Deals 60% damage to enemies in a designated circular area. Hit 2: Deals 60% damage to enemies in a designated circular area. Hit 3: Deals 115% damage to enemies in a designated circular area.

[Dodge Counter][Block Counter] Trigger Condition: Activates after dodging or blocking, only if a target is within the area Deals 223% damage to enemies in a frontal rectangular area.

Grants self a Dodge Value increased to 100%, while fixing the maximum Dodge CD at 1 second (lasts 10 seconds), the maximum Special Attack CD at 4 seconds, the maximum Class Skill CD at 3 seconds, and during the effect, Class Skills can be activated directly regardless of trigger conditions (lasts 10 seconds).

[Dodge Counter] Trigger Condition: Activates after evading, only if a target is within range Deals 308% damage to enemies within a circular area ahead.

Each time an ally counters, grants self Class Skill Bonus Damage and Special Attack Bonus Damage +[Extra Damage Lv1]%, 1 stack (max 7 stacks).


Stage 1: Deals 3 hits of 101% damage to enemies inside a designated circular area.

[Charge Amp] Grants self Extreme Skill Charge recovery speed +15 for 1 stack (max 2 stacks) (lasts 7.5 seconds).

Deals 90% damage to enemies in a designated circular area, then deals 90% damage to enemies in 3 circular areas around it, creating a circular zone in each area (lasts 4 seconds) that deals 50% damage per second to enemies within it (the zone is not considered a skill of this character).

[Charge Amp][Class Skill Derivative] Trigger Conditions: Activates after self uses a Class Skill Grants self Extreme Skill Charge recovery speed +50 for 1 stack (max 1 stack) (lasts 7.5 seconds).

When an ally other than self uses an Extreme Skill, reduces self Class Skill CD by 2 seconds, and grants self Extreme Skill damage +3% for 1 stack (max 6 stacks) (lasts 10.5 seconds).

Equipment bearer's Magic Attack rate +3%. When the equipment bearer's Extreme Skill Charge requirement is 400 or higher, Extreme Skill Charge Speed +14%.

Hit 1: Deals 90% damage to one enemy. Hit 2: Deals 90% damage to one enemy.

[Block Counter] Trigger Conditions: Activates after blocking, only if a target is within area Increases own Extreme Skill charge by 20, then spins forward with a slashing attack, dealing 2 hits of 135% damage to enemies in a circular area, each hit carrying an additional Taunt.

Heals self for 200% Health and grants self a Max Health +20% effect (lasts 15 seconds). Then moves in front of one enemy, dealing 975% damage with an additional Critical Rate +100% for this attack.

[Normal Attack Salvo] Trigger Condition: Activates after completing the last hit of a Normal attack Deals 230% damage to enemies within a circular area and inflicts Taunt.



Hit 1: Deals 50% damage to enemies in a circular area and heals allied characters in the area for 30% Health. Hit 2: Deals 50% damage to enemies in a circular area and heals allied characters in the area for 30% Health. Hit 3: Deals 50% damage to enemies in a circular area and heals allied characters in the area for 30% Health.

[Block Counter] Trigger Conditions: Activates after blocking, only if a target is within Range Deals 215% damage to enemies in a fan-shaped area and reduces their damage dealt by 20% (lasts 10 seconds).

Grants allied characters in a circular area Toughness +10 and Defense 26.5% (lasts 30 seconds). Deals 50% damage to enemies in the circular area, then deals 100% damage and 40 Stagger to enemies in a fan-shaped area.

Moves to the allied character with the lowest Health, restores 148% of their Health, and taunts enemies in a circular area.

After completing the final Normal attack, grants self Attack Speed +30% for 1 stack (max 7 stacks) (lasts 20 seconds).

Character's Defense 10%. When the character uses their Extreme Skill, applies a displacement resistance reduction 35% effect to enemies in a circular area for 1 stack (max 1 stack) (lasts 9 seconds).

Hit 1: Deals 4 hits of 29% damage to one enemy. Hit 2: Deals 4 hits of 29% damage to one enemy. Hit 3: Deals 4 hits of 29% damage to enemies in a designated circular area.

[Block Counter] Trigger Condition: Activates after blocking, only if a target is within area Deals 4 hits of 118% damage to enemies in a frontal circular area.

Teleports to the designated location, granting self additional damage reduction of 25% (lasts 10 seconds) and taunting enemies in the circular area. Simultaneously creates a circular zone at the designated location (lasts 4 seconds), dealing 83% damage to enemies within the zone every 0.5 seconds. (The zone is not considered this character's skill)

Grants self defense +{STACKABLEBUFF:StackableBuff_P0028_AutoSkill_1_Lv1:stackableBuffIdAdjust:0}% 1 stack (max 3 stacks) (lasts 15 seconds), and grants all allies additional damage reduction +4% 1 stack (max 3 stacks) (lasts 15 seconds).

Each time an ally uses an Extreme Skill, reduces own Special Attack CD by 7 seconds.

Character's Magic Attack rate +3% After the character uses an Extreme Skill with a charge of 400 or more, Extreme Skill charge speed +{STACKABLEBUFF:P0028_InterferenceSkillEffects_Lv1:stackableBuffIdAdjust_ex:0}, 1 stack (max 2 stacks) (lasts 6 seconds)

Hit 1: Deals 140% damage to one enemy. Hit 2: Deals 140% damage to one enemy.

[Heal] Heals allies within a circular area centered on the designated ally for 95% Health.

Heals allies inside a designated circular area for 91% Health and creates a circular zone (lasts 10 seconds), healing allies within the zone for 91% Health every 3 seconds. (The zone is not considered this character's skill)




Hit 1: Deals 60% damage to enemies in a forward fan-shaped area. Hit 2: Deals 60% damage to enemies in a forward fan-shaped area. Hit 3: Deals 2 hits of 80% damage to enemies in a forward fan-shaped area.

[Charge Amp] Trigger Condition: Activates after CD completes Grants self Stagger value +0.5 effect (lasts 6 seconds).

Deals 130% damage to enemies in the fan-shaped area ahead, then deals 865% damage and 50 Stagger to enemies within the same area.

[Execution] Trigger Conditions: Can only be activated on downed targets Creates a circular zone at the target location (lasts 10 seconds), dealing 75% damage to enemies within range every 2 seconds. (The zone is not considered this character's skill)

After using an Execution, grants self Attack Speed +[Atk Speed Up Lv1]% (max 1 stack) (lasts 5 seconds).

Character's maximum Health +4% Character's Normal Attack damage 14%

Hit 1: Deals 130% damage to enemies in a designated circular area. Hit 2: Deals 130% damage to enemies in a designated circular area. Hit 3: Deals 260% damage to enemies in a designated circular area.

[Heal] Trigger Condition: Activates after CD completes Heals the ally with the lowest Health for 25% Health, then heals all allies for 30% Health. If any ally's Extreme Skill charge is greater than or equal to 40, additionally heals for 30% Health.

Centered on self, heals allies within the circular area 5 times, restoring 160% Health each time.

[Ultimate Salvo] Trigger Condition: Activates after fully unleashing the Ultimate Grants all allies whose Extreme Skill charge is below 400 an Extreme Skill charge increase of 32000; grants all allies whose Extreme Skill charge is at or above 400 an Extreme Skill charge increase of 64000.

When using an Extreme Skill, grants all alliess Extreme Skill Bonus Damage +5% (max 1 stack) (lasts 10 seconds). When using an Extreme Skill, grants alliess with Extreme Skill charge of 400 or more Extreme Skill Bonus Damage +{STACKABLEBUFF:StackableBuff_P0037_PassiveSkill_2_Lv1:stackableBuffIdAdjust:0}% (max 1 stack) (lasts 10 seconds).

Character's Stagger resistance +1 Character's posture value +35

Hit 1: Deals 65% damage to enemies in a circular area. Hit 2: Deals 65% damage to enemies in a circular area. Hit 3: Deals 115% damage to enemies in a circular area.

[Block Counter] Trigger Condition: Activates after blocking, only if a target is within the area Deals 230% damage to enemies in a frontal fan-shaped area and inflicts Dizzy (lasts 1 seconds).

Centered on self, deals 3 hits of 480% damage to enemies in the circular area, each hit carrying additional Taunt and Dizzy (lasts 2.5 seconds). Simultaneously grants allies inside area a Defense +15.5% effect (lasts 20 seconds).

[Class Skill Salvo] [Ultimate Salvo] Trigger Condition: Activates after using an ultimate or Class skill Deals 450% damage to enemies in a fan-shaped area ahead and grants them Bonus Damage -20% (lasts 8 seconds).

When the final Normal Attack hit is used, grants allies within a circular area centered on self Defense +[Def Up Lv1]% (max 1 stack) (lasts 8 seconds).

Character's Physical Attack rate +3% After the character blocks, character's Physical Attack rate +[Physics Pierce Up Lv1]%, 1 stack (max 2 stacks) (lasts 5 seconds)

Hit 1: Deals 140% damage to one enemy. Hit 2: Deals 140% damage to one enemy.

[Charge Amp] Grants self Attack Speed 20% and Critical Rate 20% (lasts 8 seconds).


[Class Skill Salvo] Trigger Condition: Activates after using a Class Skill Deals 5 hits of 146% damage to one target.



Hit 1: Deals 40% damage to enemies in a rectangular area ahead. Hit 2: Deals 3 hits of 40% damage to enemies in a rectangular area ahead. Hit 3: Deals 68% damage to enemies in a fan-shaped area.

[Dodge Counter] Trigger Condition: Activates after dodging Deals 3 hits of 58% damage to enemies in a rectangular area and grants self Attack Speed +16% effect (lasts 9 seconds).

Moves to the designated location, then launches 5 consecutive attacks against enemies in the circular area, dealing 510%, 410%, 310%, 210%, and 110% damage respectively.

[Normal Attack Salvo] Trigger Condition: Activates after completing the last hit of a Normal attack Deals 3 hits of 103% damage to enemies within a circular area.

Grants self Attack +16%. After completing the second Normal Attack, a Special Attack can also be used.

Character's Attack Speed +4%. Each time the character uses an Extreme Skill, Attack Speed +[Atk Speed Up Lv1]%, 1 stack (max 2 stacks) (lasts 30 seconds).

Hit 1: Deals 80% damage to one enemy. Hit 2: Deals 80% damage to one enemy. Hit 3: Deals 123% damage to one enemy.

[Block Counter] Trigger Conditions: Activates after blocking, only if a target is within range. Deals 160% damage to enemies in a circular area and applies Taunt.

Grants self a Defense 30% buff (lasts 12 seconds) and moves to the designated location. Deals 300% damage and 4 Stagger to enemies in a circular area and applies Taunt. Then deals 650% damage and 4 Stagger to enemies in a circular area and applies Taunt.


After using a Extreme Skill, instantly refill the Extreme Skill gauge (CD: 30 sec). Each time the Extreme Skill hits an enemy, apply 1 stack of Attack reduction [Atk Down Lv1]% to the target (max 8 stacks) (lasts 15 sec).

Character's Attack 4%. After the character uses their Extreme Skill, grants self a Defense 5% effect for 1 stack (max 3 stacks) (lasts 25 seconds).

Hit 1: Deals 60% damage to one enemy. Hit 2: Deals 60% damage to one enemy. Hit 3: Deals 70% damage to one enemy. Hit 4: Deals 3 hits of 75% damage to one enemy.

[Charge] Deals 405% damage to enemies in a circular area, adds 1 Stagger, and grants self an Attack +8% effect (lasts 10 seconds).

Moves to the front of the target and deals 2320% damage and 10 Stagger to enemies in a circular area.

[Execution] Trigger Conditions: Can only be activated against downed targets Deals 400% damage to enemies in a circular area.

Own Attack Speed 10%. After completing the final Normal attack, reduces Class Skill CD by 1 second.

Wearer's Mental damage 7.5%. Wearer's Mental damage is additionally 5% when attacking downed targets.

Hit 1: Deals 110% damage to one enemy. Hit 2: Deals 110% damage to one enemy. Hit 3: Deals 155% damage to one enemy, additionally inflicting 1 Stagger.

[Dodge Counter] Trigger Condition: Activates after dodging Deals 210% damage to one enemy and inflicts an additional 2 Stagger.

Deals 2 hits of 435% damage and 2.5 Stagger to enemies in the rectangular area ahead.

[Execution] Trigger Condition: Only affects targets that are knocked down Deals 449% damage to one enemy.

When the final hit of the Normal Attack hits an enemy, creates a circular zone at the target's feet. After 1.5 seconds, deals 78% Magic Attack damage to enemies within area and inflicts an additional 2 Stagger value. (The zone is not considered this character's skill)

Character's Dodge Value increased by 5%. After the character activates a Dodge, creates a circular zone on the ground that deals 78% Mental Attack damage to enemies within the area after 1.5 seconds. (The zone is not considered this character's skill)

Hit 1: Charges forward and deals 55% damage to enemies in a directional rectangular area. Hit 2: Charges forward and deals 55% damage to enemies in a directional rectangular area. Hit 3: Charges forward and deals 55% damage to enemies in a directional rectangular area. Hit 4: Charges forward and deals 55% damage to enemies in a directional rectangular area.

[Dodge Counter] Trigger Condition: Activates after dodging Deals 100% damage to enemies in own circular area, then deals 210% damage to enemies in a directional rectangular area and moves toward the target's direction.

During this skill's activation, self gains Knockback Resistance, Knockdown Resistance, and Stagger Resistance. Moves to the designated location, then circles around the target with consecutive repositions, dealing 7 hits of 250% damage to enemies in the rectangular area, with the final hit dealing 398% damage.

[Ultimate Salvo] Trigger Condition: Activates after fully unleashing the Ultimate Deals 400% damage to enemies within a designated rectangular area, then moves to the target's rear.

After dodging, grants self Physical Attack rate +10%, 1 stack (max 1 stack) (lasts 5 seconds).

Character's Physical Attack rate +3% When the character counters, deals 50% Physical Attack damage to enemies within a rectangular area, and grants the target Physical Resistance -2%, 1 stack (max 2 stacks) (lasts 8 seconds).

Hit 1: Deals 80% damage and 0.5 Stagger to enemies in a fan-shaped area. Hit 2: Deals 80% damage and 0.5 Stagger to enemies in a fan-shaped area. Hit 3: Deals 3 hits of 80% damage and 1 Stagger to enemies in a rectangular area. Hit 4: Deals 190% damage and 1 Stagger to enemies in a fan-shaped area.

[Charge Amp] Grants self Attack Speed +21%, attacks carry additional +0.5 Stagger, and Bonus Damage effect +5.5% (lasts 20 seconds).

Launches consecutive attacks against enemies inside circular area, dealing 3 hits of 250% damage and 10 Stagger as the area expands, then deals 1008% damage and 20 Stagger to enemies within the area.

[Execution] Trigger Condition: Only affects targets that are knocked down Deals 3 hits of 200% damage to enemies within a designated circular area.

When using an Xtreme Skill, reduces own Special Attack CD by 3 second(s).

Character's Critical Power +9% Each attack of the character's Extreme Skill additionally inflicts 0.8 Stagger value.

Hit 1: Deals 77% damage to enemies in a circular area. Hit 2: Deals 77% damage to enemies in a circular area. Hit 3: Deals 77% damage to enemies in a circular area.

[Charge Amp][Normal Attack Salvo] Trigger Condition: Activates after completing the last normal attack segment Grants self normal attack Bonus Damage +21% effect (lasts 8 seconds), this action can be triggered 3 times total.

Deals 245% damage to enemies in 3 designated rectangular areas, then deals 350% damage to enemies in those 3 rectangular areas.

Deals 75% damage to enemies within a designated circular area and creates a circular zone at the target location (lasts 3 seconds). The zone deals 75% damage to enemies within range after 2 seconds and adds a bonus 20 Stagger value. (Zone is not considered this character's Skills)


Character's Critical Rate +9% Each time the character uses a Class Skill, their Critical Rate increases by +[Cri Rate Up Lv1]%, 1 stack (max 3 stacks) (lasts 20 seconds)

Hit 1: Deals 58% damage to enemies in a forward fan-shaped area. Hit 2: Deals 58% damage to enemies in a forward fan-shaped area. Hit 3: Deals 58% damage to enemies in a forward fan-shaped area.

[Dodge Counter] Trigger Condition: Activates after dodging Deals 101% damage to enemies in a frontal rectangular area.

Grants self Attack Speed +50%, Crit Rate +25%, and Crit Damage +50% (lasts 10 seconds), during which the maximum CD of Special and Class Skills is fixed at 4 seconds.

[Normal Attack Salvo] Trigger Conditions: Activates after completing the final hit of the Normal attack Creates a circular zone that follows the target at the feet of enemies within range (lasts 2 seconds), which deals 95% damage to enemies within the zone after 1.33 seconds (the zone is not considered a skill of this character).

After completing the final Normal attack, increases self Extreme Skill Charge by 11000.

Equipment bearer's Crit Damage +9%. Equipment bearer's Class Skill Crit Damage +9%.

Hit 1: Deals 4 hits of 56% damage to enemies in a designated circular area. Hit 2: Deals 4 hits of 56% damage to enemies in a designated circular area.

[Charge Amp] Grants self Bonus Damage adjustment +11%, Crit Rate +15%, and critical damage effect +11% (lasts 20 seconds).

Centered on self, launches consecutive attacks against enemies in the circular area, dealing 2 hits of 100% damage, 2 hits of 150% damage, 2 hits of 240% damage, and finally 2 hits of 350% damage, each hit inflicting 1.6 Stagger.

[Ultimate Salvo] Trigger Condition: Activates after fully unleashing the Ultimate Deals 180%, 230%, and 300% damage to all enemies on the field. The last hit additionally inflicts a bonus 10 Stagger value.

When attacking enemy targets weak to Magic Attack rate with an Extreme Skill, each attack additionally inflicts 1.1 Stagger value.

Character's Magic Attack rate +3% If the Extreme Skill's initial Consume is 250 or less, character's Extreme Skill Bonus Damage +9%

Hit 1: Deals 90% damage to one enemy. Hit 2: Deals 90% damage to one enemy. Hit 3: Deals 150% damage to one enemy.

[Heal] Heals allies within the designated circular area for 150% Health.

Heals allies inside a designated circular area for 76% Health and creates a circular zone (lasts 10 seconds), healing allies within the zone for 76% Health every 2 seconds. (The zone is not considered this character's skill)

[Execution] Trigger Condition: only affects targets that are knocked down Deals 484% damage to one enemy and grants all allies +10% extra damage (lasts 12 seconds).

When a Class Skill heals allied Witches of the human faction, bonus healing 82%.

Character's Attack Speed +14% When the character uses a Class Skill, grants allies within a circular area Mental Attack rate +15% (lasts 9 second(s)(max 1 stack).

Hit 1: Deals 54% damage to enemies in a rectangular area. Hit 2: Deals 54% damage to enemies in a rectangular area. Hit 3: Deals 55% damage to enemies in a circular area.


Deals 510% damage to enemies inside circular area, then deals 880% damage and 2 Stagger to enemies inside circular area, inflicting a Magic Resistance -10% effect for 1 stack (max 2 stacks) (lasts 30 seconds).

[Class Skill Salvo] Trigger Condition: Activates after using a Class Skill Deals 96% damage to enemies within a circular area and knocks them back.

When an allied Arcanist Witch uses an Extreme Skill, self Class Skill CD is completed instantly.

Character's Extreme Skill damage +6% Each time the character's Extreme Skill deals damage to enemies, the character's Magic Attack rate +[Magic Pierce Up Lv1]% (lasts 10 seconds) (max 5 stacks).

Hit 1: Deals 150% damage to one enemy. Hit 2: Deals 150% damage to one enemy. Hit 3: Deals 150% damage to one enemy. Hit 4: Deals 200% damage to enemies in a designated circular area.

[Normal Attack Salvo][Heal] Trigger Conditions: Activates after completing a Normal Attack combo Heals all allies for 41% Health.

Heals one ally in 3 stages, restoring 175%, 200%, and 270% Health respectively. The final heal inflicts additional Extreme Skill damage +20% effect (lasts 10 seconds).

[Class Skill Salvo] Trigger Condition: Activates after completing a Class skill Grants all allies an additional Extreme Skill damage Up effect 8% (lasts 8 seconds).


Character's Defense +7% Character's Extreme Skill charge speed +7%

Hit 1: Deals 150% damage to one enemy. Hit 2: Deals 290% damage to one enemy.

[Block Counter] Trigger Condition: Activates after blocking, only if a target is within the area Grants self defense 15% (lasts 10 seconds), then moves in front of the target and deals 225% damage to one enemy.

Charges to the designated location, granting self Defense +40% (lasts 10 seconds), then deals 880% damage to enemies inside circular area with an additional Taunt.

[Ultimate Salvo] Trigger Condition: Activates after fully unleashing the Ultimate Grants self Bonus Damage Reduction +10% (lasts 15 seconds), and deals 228% damage to enemies in circular area.


Character's block CD -10% When the character blocks, enemies' Attack -[Atk Down Lv1]% (lasts 4 seconds) (max 3 stacks)


[Charge Amp] Trigger Condition: Activates after dodging or using an Ultimate Creates a circular zone (lasts 4 seconds), granting allies inside the zone Bonus Damage +8% effect each second (lasts 8 seconds), and increases own Extreme Skill charge by 10000 in 4 stages. (The zone is not considered this character's skill)

Grants self a Crit Damage effect +50% (lasts 15 seconds), then deals 2 hits of 246% damage to enemies in the rectangular area ahead, and finally deals 286% damage once more.

Deals 2 hits of 230% damage to enemies in a rectangular area in front.

Each time an Extreme Skill is used, self Class Skill CD is completed instantly.

Character's Physical Attack rate +3% After the character uses an Extreme Skill, creates a circular zone (lasts 4 seconds) that increases allies' Attack within area by +[Atk Up Lv1]% per second (lasts 9 seconds) (max 5 stacks).

Hit 1: Deals 40% damage to enemies in a forward fan-shaped area. Hit 2: Deals 40% damage to enemies in a forward fan-shaped area. Hit 3: Deals 5 hits of 40% damage to enemies in a circular area, reducing the CD of your Special Attack by 1 per hit.

[Dodge Counter] Trigger Condition: Activates after dodging Deals 2 hits of 200% damage to enemies in a frontal rectangular area.

Moves to the designated location, deals 230% damage to enemies in the rectangular area and 3 hits of 234% damage to enemies in the circular area; then moves to the designated location again, deals 230% damage to enemies in the rectangular area and 3 hits of 234% damage to enemies in the circular area.

Targets the farthest enemy and deals 115% damage to enemies along the path, then moves to the target and deals 240% damage to enemies within a circular area.


Character's Critical Rate +5% Character's Extreme Skill Bonus Damage +6%

Hit 1: Deals 28% and 28% damage to enemies in a forward fan-shaped area. Hit 2: Deals 28% and 28% damage to enemies in a forward fan-shaped area. Hit 3: Deals 28% and 28% damage to enemies in a forward fan-shaped area. Hit 4: Charges behind the target enemy and deals 40% damage and 1.6 Stagger Value to enemies along the path.

[Dodge Counter] Trigger Condition: Activates after dodging Grants self Bonus Damage Reduction +90% (lasts 1.5 seconds), then deals 2 hits of 105% damage to enemies within fan-shaped area in front of self.

Teleports to the designated location and deals 2 hits of 230% damage and 2 Stagger to enemies in a rectangular area, then deals 350% damage and 3 Stagger to enemies in a circular area.

[Normal Attack Salvo] Trigger Condition: Activated after completing the final hit of a Normal Attack. Deals 188% damage to one enemy. This attack’s Critical Rate is increased by 100%.

Each time an evasion is performed, grants self Bonus Damage +5%, 1 stack (max 5 stacks) (lasts 11 second(s).

Character's Critical Rate +7% Character's bonus damage when attacking a target's Physical Weakness +7%

Hit 1: Deals 60% damage to one enemy. Hit 2: Deals 60% damage to one enemy. Hit 3: Deals 100% damage to one enemy.

[Charge][Execution] Trigger Conditions: only affects targets that are knocked down Deals 399% damage to one enemy.

Deals 155% damage and 3 Stagger Value to enemies in a designated circular area. Then creates a circular zone at the target location (lasts 7.5 seconds), dealing 155% damage and 3 Stagger Value to enemies within the zone every 1.5 seconds (the zone is not considered this character's skill). Finally, deals 600% damage and 3 Stagger Value to enemies within the area.

[Execution] Trigger Conditions: only affects targets that are knocked down Grants allies within a circular area centered on self a damage boost of +10% (lasts 10 seconds), up to 1 stack. Then deals 510% damage to one enemy.

Each time an ally uses an Execution Skill, grants self Attack Speed +3%, 1 stack (max 20 stacks) (lasts 16 seconds).

Character's Special Attack CD -8% Character's Bonus Damage when attacking a downed target +[Extra Damage Lv1]%.


[Charge] Grants self Dodge Value +30%, an effect that increases Stagger Value by 2 on attack, Movement Speed +30%, and Attack Speed +60% (max 1 stack each) (lasts 8 seconds).

Grants self Dodge Value +100% and an effect that increases Stagger Value by 2 on attack for 1 stack (max 1 stack) (lasts 12 seconds), and fixes the maximum Dodge CD to 2 seconds.

[Dodge Counter] Trigger Conditions: Activated after dodging (can be activated regardless of Conditions during the Extreme Skill Effect, and fixes the maximum Dodge CD to 2 seconds) Deals 216% damage to enemies in the rectangular path ahead.

When an allied character triggers a Dodge, grants self Critical Rate +4% for 1 stack (max 10 stacks) (lasts 10 seconds), and reduces Class Skill CD by 2 seconds. During the Extreme Skill Effect, Normal attacks hitting a target deal an additional 105% damage.

Wearer's Dodge CD -7%. Each time the wearer triggers a Dodge, gains Critical Rate 7% for 1 stack (max 2 stacks) (lasts 7 seconds).

Hit 1: Deals 61% damage to one enemy. Hit 2: Deals 61% damage to one enemy. Hit 3: Deals 2 hits of 61% damage to one enemy.

[Block Counter] Trigger Conditions: Activates after blocking, only if a target is within range. Deals 205% damage to enemies in a frontal fan-shaped area, applies Taunt, and adds 7 Stagger.

Grants self Defense 20% and Block Rate 100%, and fixes the maximum Block and Block Counter CD to 1.5 second for 1 stack (max 1 stack) (lasts 12 seconds).

[Normal Followup] Conditions: Activated after completing the final Normal attack Deals 3 hits of 100% damage to enemies in a fan-shaped area ahead, applies Taunt, and adds 4 Stagger per hit.

After using the Class Skill, own Special CD is instantly reset; after using the Special, own Class Skill CD is instantly reset. After triggering a block, grants self a Stagger +1 effect when using Specials and Class Skills for 1 stack (max 1 stack) (lasts 6 seconds).

Wearer's Critical Rate 3%. After the wearer uses their Special, own Block CD is instantly reset.

Hit 1: Deals 88% damage to enemies in a forward fan-shaped area. Hit 2: Deals 88% damage to enemies in a forward fan-shaped area. Hit 3: Deals 88% damage to enemies in a forward fan-shaped area.

[Heal] Heals allies within own circular area for 125% Health and grants defense +21% effect (lasts 12 seconds).

Heals allies in the rectangular area ahead 2 times, restoring 194% Health each time. Finally deals 2 hits of 194% damage to enemies in the rectangular area ahead.

Heals 168% Health to one ally and grants them a get-up speed +2000% effect (lasts 15 seconds).

Each time an ally counters, reduces own Special Attack CD by 0.5 seconds.

Character's Dodge Value +7%. Each time the character blocks or evades, Healing Effect increases by +[Extra Heal Lv1]%, 1 stack (max 2 stacks) (lasts 20 seconds).
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