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MAJO - Apocalypse Tactics RPG/Characters

Isabelle

Isabelle

URDefender

EpithetQueen of All

Isabelle enjoys watching things come apart, especially when she arranged it. Charm and cruelty run together in her, and she treats the world as a supply of entertainment that happens to be populated.

Tier: B on the MAJO - Apocalypse Tactics RPG tier list

A UR Defender whose Extreme (Defense +30%, then 300% and 650% hits with Taunt) refills itself straight after use once every 30 seconds, and each hit lowers the target's Attack. Plenty of pressure for a tank, but nothing that protects the rest of the team. Her self-buffs never reach the team, which is the gap to Carmen and Garana.

How to use Isabelle

Isabelle casts her Extreme twice, and that is her whole appeal. At Awaken Tier 4 her Passive refills the gauge straight after use, once every 30 seconds, so the Defense +30%, the two Taunting hits of 300% and 650% and the Attack cut that stacks up to 8 times all come back almost at once. For a Defender that is strong pressure, but only if she survives to use it.

None of it protects anyone else, though. Every buff in her kit lands on herself, while Carmen gives the team Defense +26.5% and heals, and Garana gives allies Defense +15.5%. She suits teams with a healer that want a tank who deals damage. Before Awaken Tier 4 the double cast is missing, and she is a poor pick until then.

Compared with

The strongest Defender on the tier list and the ones placed just above Isabelle, strongest first.

Awaken Tier timeline

What Isabelle gains at each Awaken Tier. A fresh copy starts at 1.

  1. 1Starts with: Normal Attack, Class Skill, Extreme Skill, Interference
  2. 2No new skill
  3. 3Auto Skill unlocksKings Unbowed+327 / +14 / +35 Health / Attack / Defense
  4. 4Passive unlocksRolling Checkmates+819 / +37 / +87 Health / Attack / Defense
  5. 5Extreme Skill evolvesVictorious BarrageBase Attributes +24.5%
  6. 6Class Skill evolvesDesperate OutlawBase Attributes +24.5%

Kit tags

The game's own labels on Isabelle's skills, and which other Witches share each one.

Who can sit in Isabelle's Sub-Slots

Sub-Slots only take Witches of the same Class (Defender). Each one below would lend Isabelle this Interference skill.

Build basics

There is no per-Witch gear to pick: equipment is Class Equipment, shared by every Defender, so Isabelle's real build choice is who sits in her Sub-Slots (listed above). The ten sets are on the Items page, and the Team building guide explains both systems.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Rising Swift SlashNormal Attack

    Hit 1: Deals 80% damage to one enemy. Hit 2: Deals 80% damage to one enemy. Hit 3: Deals 123% damage to one enemy.

  2. Desperate OutlawClass Skill

    [Block Counter] Trigger Conditions: Activates after blocking, only if a target is within range. Deals 160% damage to enemies in a circular area and applies Taunt.

    Evolves at Awaken Tier 6 (+24.5% Base Attribute)

  3. Victorious BarrageExtreme Skill

    Grants self a Defense 30% buff (lasts 12 seconds) and moves to the designated location. Deals 300% damage and 4 Stagger to enemies in a circular area and applies Taunt. Then deals 650% damage and 4 Stagger to enemies in a circular area and applies Taunt.

    Evolves at Awaken Tier 5 (+24.5% Base Attribute)

  4. Kings UnbowedAuto Skill

    Grants self Bonus Damage Reduction 30% (lasts 6 seconds).

    Unlocks at Awaken Tier 3

  5. Rolling CheckmatesPassive

    After using a Extreme Skill, instantly refill the Extreme Skill gauge (CD: 30 sec). Each time the Extreme Skill hits an enemy, apply 1 stack of Attack reduction [Atk Down Lv1]% to the target (max 8 stacks) (lasts 15 sec).

    Unlocks at Awaken Tier 4

  6. Flawless StrategyInterference

    Character's Attack 4%. After the character uses their Extreme Skill, grants self a Defense 5% effect for 1 stack (max 3 stacks) (lasts 25 seconds).

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