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MAJO - Apocalypse Tactics RPG/Characters

Maro

Maro

SSRSupporter

EpithetHot-Blooded Mentor

Semi-retired after an accident changed her posting, Maro now runs the training grounds at headquarters. Get caught reading the same manga she is and you will not be leaving the conversation quickly.

Tier: A on the MAJO - Apocalypse Tactics RPG tier list

A healer that keeps contributing: her Class Skill heals an area for 150%, her Extreme leaves a zone healing 76% every 2 seconds, and her Auto Skill hits a downed enemy for 484% while giving the team +10% damage. The zone only heals allies standing in it, so she's at her best when the fight stays in one place. Her zone heal stays where it lands, so moving fights favour Peseshet instead.

How to use Maro

Maro heals in two layers: a 150% area heal on her Class Skill and an Extreme that heals 76% and leaves a zone healing 76% every 2 seconds for 10 seconds. Her Auto Skill turns her into a damage support too, executing a downed enemy for 484% and giving all allies +10% damage for 12 seconds. That mix is why she fits five of our seven comps, and why she is worth building early.

Her zone stays where she casts it, so she suits bosses that stand still; against a frontliner who moves, Peseshet's heal follows the target. Her Passive's 82% bonus healing only applies to human-faction Witches. Zhijie ranks above her because her heals come with a Defense buff and damage from the same skills.

Teams with Maro

All MAJO - Apocalypse Tactics RPG teams →

Compared with

The strongest Supporter on the tier list and the ones placed just above Maro, strongest first.

Awaken Tier timeline

What Maro gains at each Awaken Tier. A fresh copy starts at 1.

  1. 1Starts with: Normal Attack, Class Skill, Extreme Skill, Interference
  2. 2No new skill
  3. 3Auto Skill unlocksInquisition+240 / +20 / +33 Health / Attack / Defense
  4. 4Passive unlocksCompassionate Gift+600 / +50 / +83 Health / Attack / Defense
  5. 5Class Skill evolvesUnderworld PardonBase Attributes +24.5%
  6. 6Auto Skill evolvesInquisitionBase Attributes +24.5%

Kit tags

The game's own labels on Maro's skills, and which other Witches share each one.

Who can sit in Maro's Sub-Slots

Sub-Slots only take Witches of the same Class (Supporter). Each one below would lend Maro this Interference skill.

Build basics

There is no per-Witch gear to pick: equipment is Class Equipment, shared by every Supporter, so Maro's real build choice is who sits in her Sub-Slots (listed above). The ten sets are on the Items page, and the Team building guide explains both systems.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Sinbound Dim LightNormal Attack

    Hit 1: Deals 90% damage to one enemy. Hit 2: Deals 90% damage to one enemy. Hit 3: Deals 150% damage to one enemy.

  2. Underworld PardonClass Skill

    [Heal] Heals allies within the designated circular area for 150% Health.

    Evolves at Awaken Tier 5 (+24.5% Base Attribute)

  3. Blood SacrificeExtreme Skill

    Heals allies inside a designated circular area for 76% Health and creates a circular zone (lasts 10 seconds), healing allies within the zone for 76% Health every 2 seconds. (The zone is not considered this character's skill)

  4. InquisitionAuto Skill

    [Execution] Trigger Condition: only affects targets that are knocked down Deals 484% damage to one enemy and grants all allies +10% extra damage (lasts 12 seconds).

    Unlocks at Awaken Tier 3 — Evolves at Awaken Tier 6 (+24.5% Base Attribute)

  5. Compassionate GiftPassive

    When a Class Skill heals allied Witches of the human faction, bonus healing 82%.

    Unlocks at Awaken Tier 4

  6. Sacred Prayer's GiftInterference

    Character's Attack Speed +14% When the character uses a Class Skill, grants allies within a circular area Mental Attack rate +15% (lasts 9 second(s)(max 1 stack).

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