MAJO - Apocalypse Tactics RPGAll games

MAJO - Apocalypse Tactics RPG/Characters

Grina

Grina

SRArcanist

EpithetWin Rate Addiction

A tennis player who never got the results her drive deserved, until a car crash woke something in her. She came out of it with reflexes no athlete should have, and turned a stalled career into a winning streak she now cannot stop chasing.

Tier: C on the MAJO - Apocalypse Tactics RPG tier list

Straightforward damage: a 6-hit Extreme (972% in total), a Class Skill that buffs her Attack Speed and Critical Rate, and a 5-hit follow-up. Competent, but nothing for control, Execution or the team. Tomoe offers a team buff on top of similar numbers, which Grina lacks.

How to use Grina

Grina is plain damage. Her Class Skill gives her Attack Speed +20% and Crit Rate +20% for 8 seconds and, from Awaken Tier 3, triggers a 5-hit Auto Skill of 146% each. Her Extreme lands six hits of 162% in a circle. It is decent, reliable output for an SR, with no conditions attached.

What it lacks is anything beyond damage: no Stagger, no Execution, no team buff. Tomoe does more as an SR Arcanist, since each of her Extremes resets a Class Skill that buffs allies' damage, and Jenny's 2320% cast dwarfs Grina's whole rotation. Grina fills an Arcanist slot early; replace her once Tomoe, Patra or Jenny is built.

Compared with

The strongest Arcanist on the tier list and the ones placed just above Grina, strongest first.

Awaken Tier timeline

What Grina gains at each Awaken Tier. A fresh copy starts at 1.

  1. 1Starts with: Normal Attack, Class Skill, Extreme Skill
  2. 2Interference unlocksBreak PointBase Attributes +10%
  3. 3Auto Skill unlocksSpinning Ball StrikeBase Attributes +5%
  4. 4Passive unlocksMatch PointBase Attributes +5%
  5. 5Extreme Skill evolvesVictorious BarrageBase Attributes +10%
  6. 6Interference evolvesBreak PointBase Attributes +20%

Kit tags

The game's own labels on Grina's skills, and which other Witches share each one.

Who can sit in Grina's Sub-Slots

Sub-Slots only take Witches of the same Class (Arcanist). Each one below would lend Grina this Interference skill.

Build basics

There is no per-Witch gear to pick: equipment is Class Equipment, shared by every Arcanist, so Grina's real build choice is who sits in her Sub-Slots (listed above). The ten sets are on the Items page, and the Team building guide explains both systems.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Toss ServeNormal Attack

    Hit 1: Deals 140% damage to one enemy. Hit 2: Deals 140% damage to one enemy.

  2. Racket ConcentrationClass Skill

    [Charge Amp] Grants self Attack Speed 20% and Critical Rate 20% (lasts 8 seconds).

  3. Victorious BarrageExtreme Skill

    Deals 6 hits of 162% damage to enemies inside circular area.

    Evolves at Awaken Tier 5 (+10% Base Attribute)

  4. Spinning Ball StrikeAuto Skill

    [Class Skill Salvo] Trigger Condition: Activates after using a Class Skill Deals 5 hits of 146% damage to one target.

    Unlocks at Awaken Tier 3

  5. Match PointPassive

    Grants self Crit Damage 11%.

    Unlocks at Awaken Tier 4

  6. Break PointInterference

    Character's Class Skill CD -5% Character's Bonus Damage +2%

    Unlocks at Awaken Tier 2 — Evolves at Awaken Tier 6 (+20% Base Attribute)

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