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Lumi Master/Lumis

FlyingFairy87Pincock - Variant

Pincock - Variant

GoldRating 87Flying / FairySpecial: Variant

At a glance

Best.
Why this tier

Helps Flicker fire on entry and rolls a random extra effect while Enhanced. Too random to rely on outside a Flicker team.

Pincock - Variant's skills

Fixed kit always on Pincock - Variant, can't be swapped

Trait · passiveCut Deck - Variant

On entry, helps Flicker fire its current Flicker skill; on leaving, shuffles that skill at random.

Signature skillWing Whirl - Variant

Hits the current enemy. While Enhanced, one of four things fires at random: it leaves, the weather turns to Storm, this Lumi sheds every debuff and stat drop, or the enemy loses every buff and stat boost.

FlyingCost 5Power 75

Swappable skills choose which one to equip

Primed

Hits the current enemy. Always crits if it is the first skill used since entering battle.

FlyingCost 5Power 75

Cleansing Wind

Resets the ATK and DEF stages of every Lumi on the field back to neutral.

FlyingCost 3Power 30

Storm Strike

Sets the weather to Storm, hits every enemy on the field and resets your switch cooldown.

FlyingCost 5Power 40

Chase Light

Hits the current enemy; this Lumi builds double Flickergy.

FairyCost 5Power 80

Tornado

Hits every enemy on the field with a tornado and strips all their buffs and stat boosts.

FlyingCost 7Power 120

Starfall

Hits the current enemy with a falling star; +50% damage for every Flicker skill used, up to +500%.

FairyCost 4Power 40

How to use Pincock - Variant

The Variant fires Flicker's current skill on entry and shuffles it on the way out, and its Wing Whirl rolls one of four random effects while Enhanced: leave, set Storm, cleanse itself or strip enemy buffs. That randomness makes it hard to plan around. Gambir is the better Flying pick outside Flicker teams.

Compared with

The strongest Special: Variant on the tier list and the ones placed just above Pincock - Variant, strongest first.

Recommended build

The materials Pincock - Variant levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.

Trait & signature skill (fixed)
Cut Deck - Variant— Trait
Wing Whirl - Variant— Signature skill

Cut Deck - Variant: On entry, helps Flicker fire its current Flicker skill; on leaving, shuffles that skill at random. Wing Whirl - Variant: Hits the current enemy. While Enhanced, one of four things fires at random: it leaves, the weather turns to Storm, this Lumi sheds every debuff and stat drop, or the enemy loses every buff and stat boost.

Level up & ascension
Pokerfowl KeepsakePokerfowl KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Pokerfowl StarcorePokerfowl StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Electric×2Ice×2Dark×2Steel×2
Takes reduced damage from
Brawler×0.25Grass×0.5Dragon×0.5Royal×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2

Attributes

ATK58–90DEF66–98HP64–96Work32–64

MaxMin

MinMax
ATK5890
DEF6698
HP6496
Work3264
Attack SpeedFaster than most0.9s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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