Magic Chess: GoGo/Heroes

How to use Alpha
Alpha is the game's only 7-Gold hero and never shows up in the Shop. The SPECTRE synergy hands him out: the first time you take a 5-Gold SPECTRE hero to 2-Star, you receive a 7-Gold Alpha. He is the reward at the end of a plan, never a hero worth rolling for.
He also stars up differently from everyone else. It takes four 1-Star Alphas to make a 2-Star, not three, so a higher star needs the SPECTRE line kept going. With 11 SPECTRE active, your highest-star Alpha gains a star when each battle starts, which is the payoff the whole chain works toward.
In a fight he leaps onto the biggest group, stuns it and splits the ground under it, and every basic attack sends a Force Wave forward. His 2-Star HP of 9,000 is higher than any 5-Gold hero's, so he can stand in the front row. Our SPECTRE to Alpha comp exists to deliver him: Phoveus and Granger start the chain cheaply, Paquito, Saber and Gord carry it, and Alice is the 5-Gold step that unlocks him. Commit to SPECTRE early if you want him; arriving late wastes the chain.
Synergies
Alpha counts toward this synergy. Field enough members of one together and its bonus switches on.
The first time you two-star a SPECTRE hero, the game gifts you a higher-cost SPECTRE hero. All SPECTRE heroes deal bonus damage, and the chain eventually unlocks Alpha, the game's first 7-Gold hero.
Comps with Alpha
Alpha appears in one of our comps. Here is the job it gives Alpha, where they stand and what the comp hands them to wear.
The first 7-Gold hero — the payoff unit the SPECTRE ultra synergy delivers
Recommended equipment
The equipment the game itself suggests for Alpha, in the order it lists it.
Skill

Alpha jumps onto the biggest group of enemies, immune to crowd control during the leap, and deals area damage that stuns them. The ground splits where he lands and each rift explodes, then Beta chases enemies along the rifts for another area hit. Passive: every Basic ATK also sends a Force Wave forward through the enemies in front of him. His damage drops the more enemies it hits and scales off whichever of his Physical or Magic ATK is higher. At 3-Star the active changes: Alpha turns untargetable for a moment, slams the middle of the battlefield and sends out 3 expanding waves of True DMG, once at the start of each battle.
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| Leap DMG (% ATK) | 50% | 70% | — |
| Stun | 1s | 1s | — |
| Rift DMG (% ATK) | 135% | 160% | — |
| Beta DMG (% ATK) | 135% | 160% | — |
| Force Wave DMG (% ATK) | 120% | 145% | 735% |
| True DMG per wave (% ATK) | — | — | 1620% |
Note: The game also lists a 4-Star Alpha (reached through 11 SPECTRE) with 200,000 HP and 3,500 Physical and Magic ATK. It uses the 3-Star skill.
Attributes
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 5000 | 9000 | 100000 |
| Physical ATK | 295 | 390 | 1735 |
| Magic ATK | 295 | 390 | 1735 |
| ATK Speed | 0.75 | 0.75 | 0.75 |
| ATK Range | 2 | 2 | 2 |
| Initial Mana | 40 | 40 | 40 |
| Mana Cap | 60 | 60 | 60 |
Cost and shop
Alpha is worth 7 Gold and never shows up in the shop: the SPECTRE synergy grants it. Four copies make the next star rather than three, so each star is worth four times the last.
| Star | Copies | Gold value |
|---|---|---|
| 1★ | 1 | 7 |
| 2★ | 4 | 28 |
| 3★ | 16 | 112 |
Gold value per star is the game's own price table. Shop odds and pool sizes: economy & board basics.
Synergy partners
Every hero that counts toward the same synergies as Alpha, cheapest first, with the counts where each bonus steps up.
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