Magic Chess: GoGo/Heroes

How to use Balmond
Among 2-Gold front-liners nobody is sturdier than Balmond, who ties Hylos for the most HP at the cost. Cyclone Sweep adds Hybrid DEF and spins for 3 seconds, striking adjacent enemies 14 times, so his damage is best when he is surrounded and poor when the enemy stays at range.
The spin needs mana first. His Mana Cap is 80, high for a 2-Gold hero, and his attack speed is near the bottom of his cost, so mana from basic attacks comes slowly. Against ranged boards he can stand in front doing little until enemies walk into him.
He counts for Dragoncaller and Dauntless, two front-line synergies that pair naturally. Our Full Dragoncaller and Dragoncaller Burst comps both use him for the count and front-line HP; Dauntless partners include Franco, Hilda and Lolita. Two-star him early as a cheap tank, and replace him with Badang or a 4-Gold Dauntless later rather than chasing a 3-Star.
Synergies
Balmond counts toward these 2 synergies. Field enough members of one together and its bonus switches on.
Every 3 seconds a dragon strikes the 9-tile block holding the most enemies for True damage based on their Max HP, and each strike buffs your Dragoncallers' damage. Three strikes per battle.
Every ally starts the fight with a shield; Dauntless heroes get a much bigger one.
Comps with Balmond
Balmond appears in 2 of our comps. Here is the job each one gives Balmond, where they stand and what the comp hands them to wear.
On-site 2-Gold — dual Dragoncaller/Dauntless; adds count and a bit of frontline HP
On-site 2-Gold — dual Dragoncaller/Dauntless; cheap frontline body with lifesteal that raises the Dragoncaller count
Recommended equipment
The equipment the game itself suggests for Balmond, in the order it lists it.
Skill

Balmond gains 12 Hybrid DEF and launches 14 strike(s) within 3s, each dealing (+45% Total Physical ATK) Physical DMG to adjacent enemies.
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| Hybrid DEF Increase | 12 | 24 | 48 |
| Physical Bonus | 45% | 55% | 70% |
Attributes
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 2235 | 4020 | 7225 |
| Physical ATK | 115 | 175 | 230 |
| Magic ATK | 115 | 175 | 230 |
| ATK Speed | 0.65 | 0.65 | 0.65 |
| ATK Range | 1 | 1 | 1 |
| Initial Mana | 60 | 60 | 60 |
| Mana Cap | 80 | 80 | 80 |
Cost and shop
Balmond is a 2-Gold hero. The shared pool holds 21 copies of each 2-Gold hero for the whole lobby, and a 3★ Balmond uses 9 of them, 43% of the pool. 10 other 2-Gold heroes compete for the same shop slots.
| Star | Copies | Gold value |
|---|---|---|
| 1★ | 1 | 2 |
| 2★ | 3 | 6 |
| 3★ | 9 | 18 |
- 2-Gold share of the shop at Commander Lv.3
- 30%
- At Commander Lv.8
- 26%
- Copies per hero in the pool
- 21
Gold value per star is the game's own price table. Shop odds and pool sizes: economy & board basics.
Stats against other 2-Gold heroes
Where Balmond's 2★ numbers rank among the 11 heroes at 2 Gold. The bar is Balmond's value against the highest in that group.
Mana Cap ranks lowest first: less mana to fill means the first skill comes sooner.
Synergy partners
Every hero that counts toward the same synergies as Balmond, cheapest first, with the counts where each bonus steps up.
Similar heroes
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