Magic Chess: GoGo/Heroes

How to use Tigreal
An area stun is what Tigreal adds to a front line. Implosion shields him and then smashes every adjacent enemy, stunning them briefly, which is strong when the enemy front collapses onto him and wasted when nobody stands close.
The stun is short and only reaches enemies next to him, and his slow attack speed means mana builds slowly. His HP is third at his cost, a good wall for 3 Gold. Put him in the middle of your front row, where the enemy front walks into him, rather than on an edge.
He counts for Echomancer and Defender, and he appears in Defender wall, Echomancer, and Dragoncaller Burst, where he is the lone tank buying time for Gusion. Defender gives every ally Hybrid DEF and Defenders more, doubled for the first 20 seconds. Two-star him early in any of those. His 3-Star doubles the stun to 1.2 seconds, worth having in Defender wall, where he stays to the end.
Synergies
Tigreal counts toward these 2 synergies. Field enough members of one together and its bonus switches on.
Each match summons a Chrono Wanderer — a past-season 5-Gold hero, randomly Moskov, X.Borg or Gatotkaca. Deployed heroes bank Echo Energy at the start and end of each battle; every point raises the Skill Damage and HP of all Echomancers and the Wanderer by 0.03%. The Wanderer enters the fight at 100 energy, and reaching 300 / 600 / 999 for the first time hands out stage rewards.
Every ally gains Hybrid DEF; Defenders gain a larger share, and that extra is doubled for the first 20 seconds of the fight.
Comps with Tigreal
Tigreal appears in 3 of our comps. Here is the job each one gives Tigreal, where they stand and what the comp hands them to wear.
On-site 3-Gold — dual Echomancer/Defender; holds the front while it farms energy
On-site 3-Gold — dual Echomancer/Defender; the one frontliner holding the line for the two seconds the carry needs
On-site 3-Gold — dual Echomancer/Defender; a big AoE stun that catches the enemy pack
Recommended equipment
The equipment the game itself suggests for Tigreal, in the order it lists it.
Skill

Tigreal unleashes the power of his hammer, gaining a Shield equal to 10% of his Max HP for 4s. He then smashes adjacent enemies, dealing (+315% Total Physical ATK) Physical DMG and stunning them for 0.6s.
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| Stun Duration | 0.6 | 0.8 | 1.2 |
| Physical Bonus | 315% | 315% | 460% |
| Shield % | 10% | 12% | 16% |
Attributes
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 2840 | 5115 | 9665 |
| Physical ATK | 135 | 205 | 275 |
| Magic ATK | 135 | 205 | 275 |
| ATK Speed | 0.65 | 0.65 | 0.65 |
| ATK Range | 1 | 1 | 1 |
| Initial Mana | 50 | 50 | 50 |
| Mana Cap | 70 | 70 | 70 |
Cost and shop
Tigreal is a 3-Gold hero. The shared pool holds 18 copies of each 3-Gold hero for the whole lobby, and a 3★ Tigreal uses 9 of them, 50% of the pool. 11 other 3-Gold heroes compete for the same shop slots.
| Star | Copies | Gold value |
|---|---|---|
| 1★ | 1 | 3 |
| 2★ | 3 | 9 |
| 3★ | 9 | 27 |
- 3-Gold share of the shop at Commander Lv.3
- 10%
- At Commander Lv.8
- 35%
- Copies per hero in the pool
- 18
Gold value per star is the game's own price table. Shop odds and pool sizes: economy & board basics.
Stats against other 3-Gold heroes
Where Tigreal's 2★ numbers rank among the 12 heroes at 3 Gold. The bar is Tigreal's value against the highest in that group.
Mana Cap ranks lowest first: less mana to fill means the first skill comes sooner.
Synergy partners
Every hero that counts toward the same synergies as Tigreal, cheapest first, with the counts where each bonus steps up.
Similar heroes
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