Magic Chess: GoGo/Heroes

How to use Minotaur
Think of Minotaur as a cheap shield battery. At the start of battle he shields himself and the allies to his left and right, so where you place him matters more than his items, and that passive is the reliable half of his kit. Motivation Roar then heals him and the lowest-HP ally for a fifth of that ally's Max HP, a good save when it lands in time.
That heal is slow to arrive. His Mana Cap of 80 is the highest of any 1-Gold hero, so in a short fight the shields may be all he contributes. His 2-Star HP ties for the most at his cost, which is the reason he works as a cheap wall.
He counts for Astro Power and Defender, and our comps use him in both: the cheapest front-line body in Astro Power Stack and in Defender wall, and the holder of the Weapon Master Magic Crystal in Weapon Master. Put him between your two most valuable front-liners so both get the shield. Two-star him early; the 3-Star raises the shield to 1,880, worth it only if copies come cheap while you level.
Synergies
Minotaur counts toward these 2 synergies. Field enough members of one together and its bonus switches on.
Every Astro Power hero gets a damage boost. Whichever Astro Power hero is carrying the most equipment is crowned the Astro Sovereign and gets a much bigger boost plus Hybrid Lifesteal — so pile your gear onto one of them.
Every ally gains Hybrid DEF; Defenders gain a larger share, and that extra is doubled for the first 20 seconds of the fight.
Comps with Minotaur
Minotaur appears in 3 of our comps. Here is the job each one gives Minotaur, where they stand and what the comp hands them to wear.
On-site 1-Gold — dual Astro Power/Defender; the cheapest frontline body that still counts toward the synergy
On-site 1-Gold — dual Astro Power/Defender; cheap frontline HP and Defender shields, and carries the Weapon Master Magic Crystal since he has no Weapon Master tag natively
On-site 1-Gold — dual Astro Power/Defender; the cheapest Defender body
Recommended equipment
The equipment the game itself suggests for Minotaur, in the order it lists it.
Skill

Minotaur heals himself and the ally with the lowest HP for 20% of the target's Max HP. Passive: When battle starts, grants 350 Shield to himself and allies to his left and right.
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP Regen | 20% | 20% | 30% |
| Shield | 350 | 630 | 1880 |
Attributes
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 2030 | 3655 | 6575 |
| Physical ATK | 105 | 160 | 210 |
| Magic ATK | 105 | 160 | 210 |
| ATK Speed | 0.65 | 0.65 | 0.65 |
| ATK Range | 1 | 1 | 1 |
| Initial Mana | 60 | 60 | 60 |
| Mana Cap | 80 | 80 | 80 |
Cost and shop
Minotaur is a 1-Gold hero. The shared pool holds 25 copies of each 1-Gold hero for the whole lobby, and a 3★ Minotaur uses 9 of them, 36% of the pool. 7 other 1-Gold heroes compete for the same shop slots.
| Star | Copies | Gold value |
|---|---|---|
| 1★ | 1 | 1 |
| 2★ | 3 | 3 |
| 3★ | 9 | 9 |
- 1-Gold share of the shop at Commander Lv.3
- 60%
- At Commander Lv.8
- 16%
- Copies per hero in the pool
- 25
Gold value per star is the game's own price table. Shop odds and pool sizes: economy & board basics.
Stats against other 1-Gold heroes
Where Minotaur's 2★ numbers rank among the 8 heroes at 1 Gold. The bar is Minotaur's value against the highest in that group.
Mana Cap ranks lowest first: less mana to fill means the first skill comes sooner.
Synergy partners
Every hero that counts toward the same synergies as Minotaur, cheapest first, with the counts where each bonus steps up.
Similar heroes
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