Magic Chess: GoGo/Heroes

How to use Miya
Attack speed is everything for Miya. Her passive gives her and the allies one tile to each side extra ATK Speed at the start of battle, and Moon Blessing adds more for 5 seconds. Her low Mana Cap and full start mean the skill is up at once, so her best place is right beside your main carry.
She has no damage skill, no area hits and middling HP for her cost, so all her damage comes from basic attacks. If a diver reaches her she has nothing to fight back with.
She is the carry in our Starbelle stack, where she holds the Lightstick, making her the Fan, plus Berserker's Fury and Golden Staff. In Marksman/Dauntless and Defender wall she is a cheap second Marksman next to Melissa, and her passive is best spent beside the main carry. Two-star her early; in Starbelle she is worth taking to 3-Star, since she is the carry there.
Synergies
Miya counts toward these 2 synergies. Field enough members of one together and its bonus switches on.
You're handed a Lightstick item; whoever holds it becomes the Fan. When battle starts the Fan and all Starbelles gain Hybrid DEF, and the Fan cheers — passing a Hybrid ATK bonus to the Starbelles and to itself that scales with how many Starbelles are on the board.
Every ally gains attack speed; Marksmen gain a much larger share.
Comps with Miya
Miya appears in 3 of our comps. Here is the job each one gives Miya, where they stand and what the comp hands them to wear.
On-site 2-Gold — dual Starbelle/Marksman; a cheap early Marksman body that still holds a late-game slot
On-site 2-Gold — dual Starbelle/Marksman; a cheap, reliable carry to hand the Lightstick to
On-site 2-Gold — dual Starbelle/Marksman; a second ranged body so the back line still outputs if Melissa is focused
Recommended equipment
The equipment the game itself suggests for Miya, in the order it lists it.
Skill

Miya increases her ATK Speed by 35% for 5s. Passive: When battle starts, Miya and allies within 1 tile to her left and right gain 15% ATK Speed.
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| ATK Speed Bonus | 35% | 40% | 45% |
Attributes
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 1705 | 3070 | 5520 |
| Physical ATK | 110 | 165 | 220 |
| Magic ATK | 110 | 165 | 220 |
| ATK Speed | 0.8 | 0.8 | 0.8 |
| ATK Range | 4 | 4 | 4 |
| Initial Mana | 30 | 30 | 30 |
| Mana Cap | 30 | 30 | 30 |
Cost and shop
Miya is a 2-Gold hero. The shared pool holds 21 copies of each 2-Gold hero for the whole lobby, and a 3★ Miya uses 9 of them, 43% of the pool. 10 other 2-Gold heroes compete for the same shop slots.
| Star | Copies | Gold value |
|---|---|---|
| 1★ | 1 | 2 |
| 2★ | 3 | 6 |
| 3★ | 9 | 18 |
- 2-Gold share of the shop at Commander Lv.3
- 30%
- At Commander Lv.8
- 26%
- Copies per hero in the pool
- 21
Gold value per star is the game's own price table. Shop odds and pool sizes: economy & board basics.
Stats against other 2-Gold heroes
Where Miya's 2★ numbers rank among the 11 heroes at 2 Gold. The bar is Miya's value against the highest in that group.
Mana Cap ranks lowest first: less mana to fill means the first skill comes sooner.
Synergy partners
Every hero that counts toward the same synergies as Miya, cheapest first, with the counts where each bonus steps up.
Similar heroes
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