Magic Chess: GoGo/Heroes

How to use Fanny
Fanny moves around the board in a way no other 5-Gold hero does. Steel Cable pulls her in a direction; hitting an enemy on the way triggers Tornado Strike, and she fires Tornado Bullets in four directions. After five flights her kit adds a final, bigger hit, so she gets stronger the longer she stays alive.
Her damage arrives in many small pieces and the final hit takes time to reach, so she is weaker in short fights. Her HP is second at her cost, which lets her survive in the middle of the enemy.
She counts for Starbelle and Swiftblade. Our Starbelle stack uses her as a second damage threat behind Miya, and Swiftblade's extra Hybrid Penetration helps all her hits. Invest if she arrives in a Starbelle board; at 3-Star the Tornado Bullets rise from 100% to 400%. In Starbelle the Lightstick stays on Miya, so Fanny's slots go to her own attack items: War Axe and Blade of Despair top the game's list for her.
Synergies
Fanny counts toward these 2 synergies. Field enough members of one together and its bonus switches on.
You're handed a Lightstick item; whoever holds it becomes the Fan. When battle starts the Fan and all Starbelles gain Hybrid DEF, and the Fan cheers — passing a Hybrid ATK bonus to the Starbelles and to itself that scales with how many Starbelles are on the board.
Every ally gains Hybrid Penetration; Swiftblade heroes gain much more.
Comps with Fanny
Fanny appears in one of our comps. Here is the job it gives Fanny, where they stand and what the comp hands them to wear.
On-site 5-Gold — dual Starbelle/Swiftblade; a second damage threat once the stack is up
Recommended equipment
The equipment the game itself suggests for Fanny, in the order it lists it.
Skill

Fanny shoots a cable that pulls her toward the target direction. If she hits an enemy while flying, she triggers Tornado Strike, dealing (+70% Total Physical ATK) Physical DMG (DMG decreases with the number of enemies hit). She also fires Tornado Bullets in 4 direction(s), dealing (+100% Total Physical ATK) Physical DMG to enemies hit. After flying 5 time(s), Fanny …
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| Tornado Strike | 70% | 75% | 160% |
| Tornado Bullets | 100% | 100% | 400% |
| Final Bonus | 270% | 270% | 670% |
Note: The last line of this skill description was cut off in the source screenshot.
Attributes
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 4075 | 7335 | 50535 |
| Physical ATK | 240 | 365 | 775 |
| Magic ATK | 240 | 365 | 775 |
| ATK Speed | 0.75 | 0.75 | 0.75 |
| ATK Range | 1 | 1 | 1 |
| Initial Mana | 50 | 50 | 20 |
| Mana Cap | 70 | 70 | 70 |
Cost and shop
Fanny is a 5-Gold hero. The shared pool holds 9 copies of each 5-Gold hero for the whole lobby, and a 3★ Fanny uses 9 of them, 100% of the pool. 8 other 5-Gold heroes compete for the same shop slots.
| Star | Copies | Gold value |
|---|---|---|
| 1★ | 1 | 5 |
| 2★ | 3 | 15 |
| 3★ | 9 | 45 |
- 5-Gold share of the shop at Commander Lv.3
- 0%
- At Commander Lv.8
- 5%
- Copies per hero in the pool
- 9
Gold value per star is the game's own price table. Shop odds and pool sizes: economy & board basics.
Stats against other 5-Gold heroes
Where Fanny's 2★ numbers rank among the 9 heroes at 5 Gold. The bar is Fanny's value against the highest in that group.
Mana Cap ranks lowest first: less mana to fill means the first skill comes sooner.
Synergy partners
Every hero that counts toward the same synergies as Fanny, cheapest first, with the counts where each bonus steps up.
Similar heroes
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