Magic Chess: GoGo/Heroes

How to use Nana
Nana the hero has the shortest cycle at her cost, a Mana Cap of 40 tied with Melissa. Magic Boomerang hits everything on its way out and back and bursts on the first enemy it meets, good damage against a lined-up front. At 3-Star her first cast also summons a Kirin.
Her HP is seventh of the nine 5-Gold heroes and her attack second-lowest, so she needs a front line and items. In our comps she is a support rather than the carry. Keep her behind the front line, where the boomerang travels through the enemy row on its way out and back.
She counts for Mistbender and Stargazer. Mistbender drops Spirit Sand with every cast, and her short cycle produces a lot of it; Stargazer gives every ally mana. Our Astro Power Stack uses her to complete four Stargazers while carrying the Astro Power Magic Crystal, and Mistbender / Bruiser as its ranged Mistbender with the Bruiser Magic Crystal. Two-star her in either.
Synergies
Nana counts toward these 2 synergies. Field enough members of one together and its bonus switches on.
Every skill a Mistbender casts drops Spirit Sand into the shop (up to 60 a round, 99 stored). Spend it in the Spirit Sand shop for extra items.
Every ally regenerates mana each second; Stargazers regenerate a lot more.
Comps with Nana
Nana appears in 2 of our comps. Here is the job each one gives Nana, where they stand and what the comp hands them to wear.
On-site 5-Gold — dual Mistbender/Stargazer; completes the Stargazer count at 4, and carries the Astro Power Magic Crystal to push that synergy to its top tier
On-site 5-Gold — dual Mistbender/Stargazer; the third Mistbender body, a ranged one, and carries the Bruiser Magic Crystal since she has no Bruiser tag natively
Recommended equipment
The equipment the game itself suggests for Nana, in the order it lists it.
Skill

Nana hurls her Magic Boomerang, dealing (+270% Total Magic ATK) Magic DMG to enemies hit on its way out and back. Upon hitting the first enemy, Nana deals (+290% Total Magic ATK) Magic DMG to the target and nearby enemies (DMG decreases with the number of enemies hit). At 3-Star, Nana summons a Kirin after casting her skill for the first time. The Kirin leaps to the area …
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| Magic Bonus 1 | 270% | 270% | 1850% |
| Magic Bonus 2 | 290% | 290% | 1000% |
| Magic Bonus 3 | 600% | 600% | 600% |
Note: The last line of this skill description was cut off in the source screenshot.
Attributes
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 3565 | 6415 | 44205 |
| Physical ATK | 175 | 265 | 565 |
| Magic ATK | 175 | 265 | 565 |
| ATK Speed | 0.75 | 0.75 | 0.75 |
| ATK Range | 4 | 4 | 4 |
| Initial Mana | 20 | 20 | 20 |
| Mana Cap | 40 | 40 | 40 |
Cost and shop
Nana is a 5-Gold hero. The shared pool holds 9 copies of each 5-Gold hero for the whole lobby, and a 3★ Nana uses 9 of them, 100% of the pool. 8 other 5-Gold heroes compete for the same shop slots.
| Star | Copies | Gold value |
|---|---|---|
| 1★ | 1 | 5 |
| 2★ | 3 | 15 |
| 3★ | 9 | 45 |
- 5-Gold share of the shop at Commander Lv.3
- 0%
- At Commander Lv.8
- 5%
- Copies per hero in the pool
- 9
Gold value per star is the game's own price table. Shop odds and pool sizes: economy & board basics.
Stats against other 5-Gold heroes
Where Nana's 2★ numbers rank among the 9 heroes at 5 Gold. The bar is Nana's value against the highest in that group.
Mana Cap ranks lowest first: less mana to fill means the first skill comes sooner.
Synergy partners
Every hero that counts toward the same synergies as Nana, cheapest first, with the counts where each bonus steps up.
Similar heroes
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