Magic Chess: GoGo/Heroes

How to use Thamuz
Thamuz is the toughest 5-Gold hero, with the most HP at his cost and a share of the highest Physical ATK. Cauterant Inferno leaps him onto the biggest group of enemies nearby and then burns everything around him for 4 seconds with extra ATK Speed on top, so he is a front-liner who wants to be surrounded.
The leap takes him into the crowd on purpose, so he needs that HP, and his Mana Cap of 70 means the leap is not instant. He has no crowd control. Weapon Master's lifesteal fits him well, because the burn hits many enemies at once and heals him with each hit.
He counts for Echomancer and Weapon Master. Our Echomancer comp uses him to complete six Echomancers, and Weapon Master as a front-liner who heals through its lifesteal. Invest: as the toughest 5-Gold body who also deals area damage, he keeps his slot in either board. A 3-Star is worth the copies, raising the burn from 60% to 235% of Physical ATK.
Synergies
Thamuz counts toward these 2 synergies. Field enough members of one together and its bonus switches on.
Each match summons a Chrono Wanderer — a past-season 5-Gold hero, randomly Moskov, X.Borg or Gatotkaca. Deployed heroes bank Echo Energy at the start and end of each battle; every point raises the Skill Damage and HP of all Echomancers and the Wanderer by 0.03%. The Wanderer enters the fight at 100 energy, and reaching 300 / 600 / 999 for the first time hands out stage rewards.
Every ally gains Hybrid Lifesteal; Weapon Masters gain extra Lifesteal and a large Physical ATK boost.
Comps with Thamuz
Thamuz appears in 2 of our comps. Here is the job each one gives Thamuz, where they stand and what the comp hands them to wear.
On-site 5-Gold — dual Echomancer/Weapon Master; the biggest Echomancer body, completes the full 6-stack
On-site 5-Gold — dual Echomancer/Weapon Master; a self-healing bruiser body that also holds the front
Recommended equipment
The equipment the game itself suggests for Thamuz, in the order it lists it.
Skill

Thamuz leaps to the area with the most enemies within a 7x7 area centered on himself, dealing (+40% Total Physical ATK) Physical DMG to surrounding enemies. He then detonates his Lava Energy, entering an enhanced state for 4s. During this state, he gains 80% ATK Speed and deals (+55% Total Physical ATK) Physical DMG to nearby enemies every 0.5s. At 3-Star, he leans …
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| Slam DMG | 40% | 40% | 1650% |
| ATK Speed Bonus | 80% | 80% | 200% |
| Sustained DMG | 55% | 60% | 235% |
| Passive DMG | 55% | 60% | 1460% |
Note: The last line of this skill description was cut off in the source screenshot.
Attributes
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 4400 | 7920 | 54580 |
| Physical ATK | 240 | 365 | 775 |
| Magic ATK | 240 | 365 | 775 |
| ATK Speed | 0.75 | 0.75 | 0.75 |
| ATK Range | 1 | 1 | 1 |
| Initial Mana | 50 | 50 | 20 |
| Mana Cap | 70 | 70 | 70 |
Cost and shop
Thamuz is a 5-Gold hero. The shared pool holds 9 copies of each 5-Gold hero for the whole lobby, and a 3★ Thamuz uses 9 of them, 100% of the pool. 8 other 5-Gold heroes compete for the same shop slots.
| Star | Copies | Gold value |
|---|---|---|
| 1★ | 1 | 5 |
| 2★ | 3 | 15 |
| 3★ | 9 | 45 |
- 5-Gold share of the shop at Commander Lv.3
- 0%
- At Commander Lv.8
- 5%
- Copies per hero in the pool
- 9
Gold value per star is the game's own price table. Shop odds and pool sizes: economy & board basics.
Stats against other 5-Gold heroes
Where Thamuz's 2★ numbers rank among the 9 heroes at 5 Gold. The bar is Thamuz's value against the highest in that group.
Mana Cap ranks lowest first: less mana to fill means the first skill comes sooner.
Synergy partners
Every hero that counts toward the same synergies as Thamuz, cheapest first, with the counts where each bonus steps up.
Similar heroes
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