Magic Chess: GoGo/Heroes

How to use Franco
One hook decides most of Franco's fights. Hook Shock pulls the furthest enemy, usually a back-line carry, into your front line, shields Franco, and then hits everyone around him. A carry dragged out of position dies fast, which makes him worth more than his damage suggests.
He casts slowly. His Mana Cap of 100 is the highest of any 3-Gold hero; he starts at 80, so the first hook comes soon, but a second one is rare. His 2-Star HP is second at his cost, so he lasts until it lands. Give him the Dauntless shield and a Defender or two beside him.
He counts for Kishin and Dauntless, and four of our comps put him in the front: Kishin/Stargazer, Marksman/Dauntless, Echomancer and SPECTRE to Alpha. Dauntless gives every ally a starting shield and Dauntless heroes far more, which keeps him up until the hook. Two-star him early in any of those boards; he holds his slot into the late game.
Synergies
Franco counts toward these 2 synergies. Field enough members of one together and its bonus switches on.
You get a piece of Kishin-only equipment and all Kishin heroes gain Hybrid DEF. Buying Kishin heroes again from the shop upgrades that gear — up to Arcane (Tier 3) through the shop, and all the way to Supreme (Tier 4) once 10 Kishin heroes are active. Each shop upgrade refills the slot with another hero.
Every ally starts the fight with a shield; Dauntless heroes get a much bigger one.
Comps with Franco
Franco appears in 4 of our comps. Here is the job each one gives Franco, where they stand and what the comp hands them to wear.
On-site 3-Gold — dual Kishin/Dauntless; hooks a priority target out of position
On-site 3-Gold — dual Kishin/Dauntless; second frontline body, hooks priority targets off the chain
On-site 3-Gold — dual Kishin/Dauntless; the frontline body the Phantom's carry board leans on
On-site 3-Gold — dual Kishin/Dauntless; hooks a target and raises the Kishin count
Recommended equipment
The equipment the game itself suggests for Franco, in the order it lists it.
Skill

Franco launches an iron hook towards the furthest enemy, dealing (+55% Total Physical ATK) Physical DMG. He then drags the enemy back and gains a Shield equal to 10% of his Max HP. Afterward, he deals (+230% Total Physical ATK) Physical DMG to surrounding enemies (DMG decreases with the number of enemies hit).
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| Hook Bonus | 55% | 55% | 85% |
| Burst Bonus | 230% | 230% | 350% |
| Shield % | 10% | 10% | 12% |
Attributes
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 3065 | 5525 | 10440 |
| Physical ATK | 135 | 205 | 275 |
| Magic ATK | 135 | 205 | 275 |
| ATK Speed | 0.65 | 0.65 | 0.65 |
| ATK Range | 1 | 1 | 1 |
| Initial Mana | 80 | 80 | 80 |
| Mana Cap | 100 | 100 | 100 |
Cost and shop
Franco is a 3-Gold hero. The shared pool holds 18 copies of each 3-Gold hero for the whole lobby, and a 3★ Franco uses 9 of them, 50% of the pool. 11 other 3-Gold heroes compete for the same shop slots.
| Star | Copies | Gold value |
|---|---|---|
| 1★ | 1 | 3 |
| 2★ | 3 | 9 |
| 3★ | 9 | 27 |
- 3-Gold share of the shop at Commander Lv.3
- 10%
- At Commander Lv.8
- 35%
- Copies per hero in the pool
- 18
Gold value per star is the game's own price table. Shop odds and pool sizes: economy & board basics.
Stats against other 3-Gold heroes
Where Franco's 2★ numbers rank among the 12 heroes at 3 Gold. The bar is Franco's value against the highest in that group.
Mana Cap ranks lowest first: less mana to fill means the first skill comes sooner.
Synergy partners
Every hero that counts toward the same synergies as Franco, cheapest first, with the counts where each bonus steps up.
Similar heroes
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