Magic Chess: GoGo/Heroes

How to use Karrie
Attack speed is what Karrie scales with. Speedy Lightwheel gives her a big ATK Speed boost for 6 seconds, and every attack in that window throws two lightwheels. Her passive marks the target with each basic attack and pierces it at five marks, which rewards long fights on one target.
Her base numbers are low for a 4-Gold hero, ninth in both HP and attack, so she needs a protected back-row spot. Short fights waste her, since the marks take time to stack. A Marksman board suits her, since the synergy's team-wide attack speed feeds both her basic attacks and the lightwheels.
Three of our comps use her as support damage: Kishin/Stargazer, where she carries the Stargazer Magic Crystal, Dragon Altar on a spare altar tile, and Marksman/Dauntless as filler while you look for Melissa. Buying her again also upgrades the Kishin-only equipment. Two-star her in any of those boards; she is the second damage dealer, so your best items go to the carry.
Synergies
Karrie counts toward these 2 synergies. Field enough members of one together and its bonus switches on.
You get a piece of Kishin-only equipment and all Kishin heroes gain Hybrid DEF. Buying Kishin heroes again from the shop upgrades that gear — up to Arcane (Tier 3) through the shop, and all the way to Supreme (Tier 4) once 10 Kishin heroes are active. Each shop upgrade refills the slot with another hero.
Every ally gains attack speed; Marksmen gain a much larger share.
Comps with Karrie
Karrie appears in 3 of our comps. Here is the job each one gives Karrie, where they stand and what the comp hands them to wear.
On-site 4-Gold — dual Kishin/Marksman; fills the synergy while you hunt a 5-cost
On-site 4-Gold — dual Kishin/Marksman; ranged damage that still counts toward Kishin, and carries the Stargazer Magic Crystal since Lunox already has that tag natively
On-site 4-Gold — dual Kishin/Marksman; extra ranged damage to stand on a spare Altar tile
Recommended equipment
The equipment the game itself suggests for Karrie, in the order it lists it.
Skill

Karrie enters Dual Wield state for the next 6s, gaining 80% ATK Speed. Every ATK releases 2 lightwheels (triggering ATK Effects), each dealing (+70% Total Physical ATK) Physical DMG. Passive: Basic ATKs apply a stack of Lightwheel Mark. Targets with 5 stacks of Lightwheel Mark are pierced for (+130% Total Physical ATK) Physical DMG …
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| ATK Speed Bonus | 80% | 80% | 120% |
| Basic ATK DMG | 70% | 70% | 210% |
| Physical Bonus | 130% | 130% | 500% |
Note: The last line of this skill description was cut off in the source screenshot.
Attributes
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 3100 | 5580 | 13795 |
| Physical ATK | 155 | 235 | 405 |
| Magic ATK | 155 | 235 | 405 |
| ATK Speed | 0.8 | 0.8 | 0.8 |
| ATK Range | 4 | 4 | 4 |
| Initial Mana | 40 | 40 | 40 |
| Mana Cap | 60 | 60 | 60 |
Cost and shop
Karrie is a 4-Gold hero. The shared pool holds 14 copies of each 4-Gold hero for the whole lobby, and a 3★ Karrie uses 9 of them, 64% of the pool. 11 other 4-Gold heroes compete for the same shop slots.
| Star | Copies | Gold value |
|---|---|---|
| 1★ | 1 | 4 |
| 2★ | 3 | 12 |
| 3★ | 9 | 36 |
- 4-Gold share of the shop at Commander Lv.3
- 0%
- At Commander Lv.8
- 18%
- Copies per hero in the pool
- 14
Gold value per star is the game's own price table. Shop odds and pool sizes: economy & board basics.
Stats against other 4-Gold heroes
Where Karrie's 2★ numbers rank among the 12 heroes at 4 Gold. The bar is Karrie's value against the highest in that group.
Mana Cap ranks lowest first: less mana to fill means the first skill comes sooner.
Synergy partners
Every hero that counts toward the same synergies as Karrie, cheapest first, with the counts where each bonus steps up.
Similar heroes
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