Magic Chess: GoGo/Heroes

How to use Lancelot
Lancelot's skill grows during a fight. Phantom Execution dashes him through enemies, and each cast adds a dash to the next one, up to three. After his third dash, every dash leaves a Phantom that hits the same path again, so his damage climbs steeply in a long fight.
The first cast is his weakest, so he is slow in short fights. He takes 15% less damage while dashing and his HP is second at his cost, but he has no crowd control. Phasewarper needs Harley or Clint on the board to turn on. The game's equipment list for him starts with War Axe and Blade of Despair, attack items rather than defence.
Our Kishin/Stargazer comp uses him as its strongest Kishin body, pushing the count to its third tier. His 3-Star changes the start of every fight: he dashes several times the moment battle begins. Invest in Kishin; even at 2-Star he is a sturdy front-liner who also deals damage.
Synergies
Lancelot counts toward these 2 synergies. Field enough members of one together and its bonus switches on.
You get a piece of Kishin-only equipment and all Kishin heroes gain Hybrid DEF. Buying Kishin heroes again from the shop upgrades that gear — up to Arcane (Tier 3) through the shop, and all the way to Supreme (Tier 4) once 10 Kishin heroes are active. Each shop upgrade refills the slot with another hero.
Phasewarpers deal bonus damage, and the first time one drops below 40% HP it blinks to a safe tile and heals.
Comps with Lancelot
Lancelot appears in one of our comps. Here is the job it gives Lancelot, where they stand and what the comp hands them to wear.
On-site 5-Gold — dual Kishin/Phasewarper; the strongest Kishin body, pushes the count to Tier 3
Recommended equipment
The equipment the game itself suggests for Lancelot, in the order it lists it.
Skill

Lancelot dashes, dealing (+170% Total Physical ATK) Physical DMG to enemies along the path. Each cast grants 1 additional dash on the next cast (Max dashes: 3). He gains 15% DMG Reduction during the dash. Passive: After dashing 3 time(s), each dash leaves behind a Phantom that deals (+170% Total Physical ATK) Physical DMG to enemies along the path. 3-Star Skill: When battle starts, immediately dashes several time(s).
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| Physical Bonus | 170% | 195% | 450% |
| Path DMG | 170% | 195% | 450% |
Note: Screenshot tooltip cut off after 'each dash leaves behind a Phantom that deals ... Physical DMG to'; tail completed from AllLanguageEN string 1620527. 3-Star dash count not shown in screenshot.
Attributes
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 4075 | 7335 | 50535 |
| Physical ATK | 240 | 365 | 775 |
| Magic ATK | 240 | 365 | 775 |
| ATK Speed | 0.75 | 0.75 | 0.75 |
| ATK Range | 1 | 1 | 1 |
| Initial Mana | 50 | 50 | 20 |
| Mana Cap | 70 | 70 | 70 |
Cost and shop
Lancelot is a 5-Gold hero. The shared pool holds 9 copies of each 5-Gold hero for the whole lobby, and a 3★ Lancelot uses 9 of them, 100% of the pool. 8 other 5-Gold heroes compete for the same shop slots.
| Star | Copies | Gold value |
|---|---|---|
| 1★ | 1 | 5 |
| 2★ | 3 | 15 |
| 3★ | 9 | 45 |
- 5-Gold share of the shop at Commander Lv.3
- 0%
- At Commander Lv.8
- 5%
- Copies per hero in the pool
- 9
Gold value per star is the game's own price table. Shop odds and pool sizes: economy & board basics.
Stats against other 5-Gold heroes
Where Lancelot's 2★ numbers rank among the 9 heroes at 5 Gold. The bar is Lancelot's value against the highest in that group.
Mana Cap ranks lowest first: less mana to fill means the first skill comes sooner.
Synergy partners
Every hero that counts toward the same synergies as Lancelot, cheapest first, with the counts where each bonus steps up.
Similar heroes
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