Magic Chess: GoGo/Heroes

How to use Badang
Badang hits back. Every time he takes damage there is a 50% chance he punches the attacker, and Fist Crack throws eight fist winds forward while he is immune to crowd control. His Physical ATK ties for the highest at his cost and his HP is second, so he is a front-liner who also deals damage.
His skill damage falls off the more enemies it hits, and against ranged boards that ignore him the counter-punches never come. Put him where the enemy's melee heroes will reach him first, so the counter-punches actually trigger.
He counts for Dragoncaller and Bruiser, and both of our comps that use him want him as the front line. Bruiser frontline treats him as its biggest body and the sixth Bruiser, and Full Dragoncaller as its sturdiest Dragoncaller. Bruiser lets his basic attacks strike twice. Invest in either board: he is a 5-Gold tank who also deals damage, and a 3-Star is worth chasing, lifting each fist wind from 50% to 225%.
Synergies
Badang counts toward these 2 synergies. Field enough members of one together and its bonus switches on.
Every 3 seconds a dragon strikes the 9-tile block holding the most enemies for True damage based on their Max HP, and each strike buffs your Dragoncallers' damage. Three strikes per battle.
Bruisers hit harder with basic attacks, and both their basic and enhanced basic attacks can strike a second time.
Comps with Badang
Badang appears in 2 of our comps. Here is the job each one gives Badang, where they stand and what the comp hands them to wear.
On-site 5-Gold — dual Dragoncaller/Bruiser; the biggest body in the stack, completes it at 6
On-site 5-Gold — dual Dragoncaller/Bruiser; a wall-slam stun and the sturdiest Dragoncaller body
Recommended equipment
The equipment the game itself suggests for Badang, in the order it lists it.
Skill

Badang punches forward 8 Fist Wind(s), each dealing (+50% Total Physical ATK) Physical DMG to enemies (DMG decreases with the number of enemies hit). Badang gains Control Immunity while punching. When taking DMG, Badang has a 50% probability to punch the target once, dealing (+85% Total Physical ATK) Physical DMG.
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| Physical Bonus | 50% | 50% | 225% |
| DMG Increase | 85% | 90% | 420% |
Attributes
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 4075 | 7335 | 50535 |
| Physical ATK | 240 | 365 | 680 |
| Magic ATK | 240 | 365 | 680 |
| ATK Speed | 0.75 | 0.75 | 0.75 |
| ATK Range | 1 | 1 | 1 |
| Initial Mana | 50 | 50 | 20 |
| Mana Cap | 70 | 70 | 70 |
Cost and shop
Badang is a 5-Gold hero. The shared pool holds 9 copies of each 5-Gold hero for the whole lobby, and a 3★ Badang uses 9 of them, 100% of the pool. 8 other 5-Gold heroes compete for the same shop slots.
| Star | Copies | Gold value |
|---|---|---|
| 1★ | 1 | 5 |
| 2★ | 3 | 15 |
| 3★ | 9 | 45 |
- 5-Gold share of the shop at Commander Lv.3
- 0%
- At Commander Lv.8
- 5%
- Copies per hero in the pool
- 9
Gold value per star is the game's own price table. Shop odds and pool sizes: economy & board basics.
Stats against other 5-Gold heroes
Where Badang's 2★ numbers rank among the 9 heroes at 5 Gold. The bar is Badang's value against the highest in that group.
Mana Cap ranks lowest first: less mana to fill means the first skill comes sooner.
Synergy partners
Every hero that counts toward the same synergies as Badang, cheapest first, with the counts where each bonus steps up.
Similar heroes
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