Magic Chess: GoGo/Heroes

How to use Belerick
Belerick heals by hitting, which suits a front-liner who wants to trade blows. Nature's Strike powers up his next basic attack and restores a tenth of his lost HP, so the heal is worth most when he is already low. His attack stat is the highest of any 2-Gold hero, unusual for a tank and good for the Bruiser count.
His HP is fourth among 2-Gold heroes, sturdy but not a wall, and the self-heal is small at full health. He also offers no crowd control, so a board that ignores him and kills your back row gets away with it.
He counts for Enchanted Tales and Bruiser, and appears in three of our comps: Bruiser frontline, Mistbender / Bruiser, and Enchanted Tales / Mage, where he holds the Mage Magic Crystal and adds to the count that makes Atlas or Vexana the Protagonist. Bruiser suits him because enhanced basic attacks can strike twice. Two-star him early; he stays useful through the mid game as a cheap Bruiser body until Yin or Badang takes over.
Synergies
Belerick counts toward these 2 synergies. Field enough members of one together and its bonus switches on.
At the start of each match one random 4-Gold Enchanted Tales hero becomes the Protagonist with an enhanced skill. Killed enemies drop Tale Fragments — up to 3 a battle, 30 overall — and each collected Fragment permanently strengthens your Enchanted Tales heroes.
Bruisers hit harder with basic attacks, and both their basic and enhanced basic attacks can strike a second time.
Comps with Belerick
Belerick appears in 3 of our comps. Here is the job each one gives Belerick, where they stand and what the comp hands them to wear.
On-site 2-Gold — dual Enchanted Tales/Bruiser; cheap frontline HP that raises the Enchanted Tales count, and carries the Mage Magic Crystal since he has no Mage tag natively
Equip
Mage Magic CrystalOn-site 2-Gold — dual Enchanted Tales/Bruiser
On-site 2-Gold — dual Enchanted Tales/Bruiser; cheap frontline HP for the Bruiser count
Recommended equipment
The equipment the game itself suggests for Belerick, in the order it lists it.
Skill

Belerick enhances his next Basic ATK. It deals (+350% Total Magic ATK) Magic DMG to the target and restores HP equal to 10% of his lost HP.
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| Magic Bonus | 350% | 350% | 450% |
| HP Regen | 10% | 10% | 10% |
Attributes
| 1★ | 2★ | 3★ | |
|---|---|---|---|
| HP | 2025 | 3645 | 6550 |
| Physical ATK | 130 | 195 | 260 |
| Magic ATK | 130 | 195 | 260 |
| ATK Speed | 0.75 | 0.75 | 0.75 |
| ATK Range | 1 | 1 | 1 |
| Initial Mana | 30 | 30 | 30 |
| Mana Cap | 50 | 50 | 50 |
Cost and shop
Belerick is a 2-Gold hero. The shared pool holds 21 copies of each 2-Gold hero for the whole lobby, and a 3★ Belerick uses 9 of them, 43% of the pool. 10 other 2-Gold heroes compete for the same shop slots.
| Star | Copies | Gold value |
|---|---|---|
| 1★ | 1 | 2 |
| 2★ | 3 | 6 |
| 3★ | 9 | 18 |
- 2-Gold share of the shop at Commander Lv.3
- 30%
- At Commander Lv.8
- 26%
- Copies per hero in the pool
- 21
Gold value per star is the game's own price table. Shop odds and pool sizes: economy & board basics.
Stats against other 2-Gold heroes
Where Belerick's 2★ numbers rank among the 11 heroes at 2 Gold. The bar is Belerick's value against the highest in that group.
Mana Cap ranks lowest first: less mana to fill means the first skill comes sooner.
Synergy partners
Every hero that counts toward the same synergies as Belerick, cheapest first, with the counts where each bonus steps up.
Similar heroes
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