Emberville joins loadoutgg: gear, crafting, classes and the Vitromotus

Emberville is now on the site with every item from the first biome, all 29 recipes and a materials calculator, the three class skill trees with their values per rank, 34 mastery tracks and a page on the Vitromotus itself.
What's on the site
Emberville is an action RPG with a town to rebuild on top of it, and most of what you do between fights is decide what to make next. So the section starts with the reference you need for that: Gear & Items lists every weapon, armour piece, food and material from the first biome with its numbers, and each weapon card works out its output from its two hit ranges and its attack rate. That is how Rustic Copper Knuckles at 1.25 attacks a second come out ahead of an Iron Axe that hits harder at 0.65.
Crafting has all 29 recipes by station and job, with a calculator that turns a shopping list into raw materials, crafting time and the job levels you need. Classes & Skills draws the Knight, Mage and Wanderer trees on their level grid, from the two skills each class opens with up to level 35, and lists every skill's value at each rank.
Masteries and the dungeon
Masteries level apart from your class: each weapon type, armour weight and job has its own track to level 40. The page shows all 34, with the nodes for the 21 that the demo fills in, so you can see why sticking with one weapon type pays and what a full heavy set unlocks.
The Vitromotus page covers the dungeon you keep going back into: the biomes, how layouts are built, the difficulty modes against Normal, both bosses and every story quest in the demo.
What comes next
Everything here comes from the free demo, which plays the prologue and Biome 1. Early Access opens on October 27, and the pages get checked against the full build then. Enemy and farming pages follow with the full game's data (the demo's files only name its two bosses), and guides follow once players have had time with the launch build.

