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Dynamite Blue Jukebox Raid Guide: Seasons, Coins and Shop

Written by Updated 29 September 2026

Jukebox Raid is Dynamite Blue's seasonal story boss. Each season brings a boss fight with its own story, a coin currency and a shop to spend it in, then closes. Season 1 ran until 14 September, a rerun comes in October and a new raid is planned for November.

Getting in

The raid starts at the jukebox in your agency's office: walk up to it and interact to enter. A banner in the lobby opens the same raid, so you do not need to walk to the office each time.

There are three difficulties, Hard, Extreme and Special, and each one unlocks the next. A Season 1 Special slayer title was sent out afterwards to players who qualified, so Season 1's top difficulty paid a title as well as coins.

Building a raid team

A single boss rewards single-target damage. Muro hits one enemy for 230% with true damage on top, strips two buffs and lowers DEF, and has no skill gates, so a new copy is already at full strength. Tsuki's Shadow Kill hits for 240% and adds bonus damage to a target carrying a status from skill Lv. 30, which makes a poisoner such as Hyki a natural partner: Hyki's 250% hit applies Poison from skill Lv. 10.

The third stage asks for 9 million power, so the boss will outlast your damage dealers unless the front holds. Drax suits it: Taunt for 3 turns and 40% damage reflection from skill Lv. 10, a shield at battle start and a revive at skill Lv. 30. Rem keeps the rest standing with a team heal that restores 30% HP. Pick the phase's weak element whenever you are choosing between two similar hitters, since +30% outweighs a small stat edge.

Where the raid sits in your day

The raid and the Signet Game draw on the same Signet Tickets, so every entry is a choice between them. Signet star rewards are paid once per chapter, and after a chapter's stars are collected its stages only pay their normal drops. From that point, tickets usually buy more in the raid, where each boss kill pays Jukebox Coins for a shop you cannot reach any other way.

Do not spend tickets on a stage you are not sure to clear. A lost run still costs its entry, and repeat battle will keep losing if the first run was close. Step down a stage, farm it cleanly, and come back to the harder one after the next round of skill and gear upgrades.

Tickets, coins and the shop

Entries cost Signet Tickets, the same tickets the Signet Game uses, and the raid hands out Signet Tickets daily while it runs. Because the tickets are shared, a raid entry also counts toward the G-TASK Signet missions, which track tickets spent whether they go to Signet clears, sweeps or the raid.

Beating a boss pays Jukebox Coins. They are spent in the Jukebox tab of the Content Shop, whose items are split into colour-coded tiers.

Spending Jukebox Coins

The shop is built in tiers. Buying every item in a tier pays a bonus reward and unlocks the next tier, so a half-bought tier leaves both its bonus and everything above it out of reach. Finish tiers in order rather than cherry-picking across them.

The shop stays open for seven days after a season ends. Coins still unspent when it closes are converted to Packets and sent to your mailbox, which is the worst rate you will get for them. Farm the stage that pays the most coins per ticket you can clear without losses, rather than the hardest one you can barely finish, and plan the last week around emptying your coin balance.

Repeat battle, not Sweep

Unlike Firewall and Code Dungeon, the raid has no Sweep. That is because of its stamina cost. It has repeat battle instead, added a week after the raid launched, so the game replays a cleared fight for you, but each run is still a real battle that can be lost.

Because a repeated run can still be lost, set repeat battle only on a stage your squad clears with room to spare. Entries share Signet Tickets with the Signet Game, so push the highest stage you clear cleanly and farm that one.

Schedule

Season 1, Retrieval No. 13, ended on 14 September. The next confirmed dates are a Drax raid rerun in October and a brand-new raid in November. Until an official notice confirms them, treat October and November as plans rather than fixed dates.

Getting ready for the October rerun

The rerun brings back a raid players have already seen, so the three recommended power steps of 600,000, 3.6 million and 9 million are the targets to plan for now. The jump from the second to the third stage is the one that stops most teams, and it comes from levels, gear and skill steps rather than new characters.

Use the weeks before it to push your raid carries' active skills to Lv. 30, where Tsuki's bonus damage and Drax's revive switch on. Active skill level is capped at half the character's level, so Lv. 30 needs a Lv. 60 character, and the level cap itself rises with each License level. Firewall, for Skill Cores and Modules, and Code Dungeon, for Licenses, are what get a team there in time.

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