Lumi Master Battle Terms & Status Effects Glossary
Skill and Trait text on a Lumi's own card assumes you already know what "Burn" or "Thunder Field" does -- it never explains the effect itself. This glossary collects every such term the game's own text uses, grouped by kind, so a skill description can be read in full without guessing.
Status effect
Term
What it does
Burn
Whenever the carrier is hit by a basic attack, it takes 1.5% of its max HP per stack. Stacks up to 5.
Dreaming
The carrier can't be switched out manually.
Frostbite
Each stack adds 15 power to skill attacks that hit the carrier. Stacks up to 5.
Leech
Whenever the carrier is hit by a basic attack, the attacker heals 1% of its max HP per stack. Stacks up to 5.
Paralysis
Each stack lowers the carrier's attack speed by 10%. Stacks up to 5.
Poison
Whenever the carrier uses a basic attack, it takes 1.5% of its max HP per stack. Stacks up to 5. (Burn punishes being hit; Poison punishes attacking.)
Buff
Term
What it does
Night's Embrace
Stacks built by the bat line's skills. (No effect text on the source.)
Swift
Each stack raises the carrier's attack speed by 10%. Stacks up to 5.
Wet
Each stack cuts the carrier's next skill cost by 1 Energy; all stacks are spent when that skill is used. Stacks up to 5.
Signature effect
Term
What it does
Light Mark
If the marked Lumi is knocked out or receives a Shadow Mark, every Lumi on the opposing side of the field heals 20% of its max HP, then the mark fades.
Shadow Mark
A mark that interacts with Light Mark and with the Light and Dark rabbit lines' skills and traits.
Slime Power
A bonus that depends on the slime's type. Fire: basic attacks +80% damage. Water: all skills cost 1 less Energy. Grass: +50% crit rate. Electric: basic attack interval −20%. Ground: damage taken −25%. Ice: skill damage +40%. Light: immune to every status effect. Dark: heal 25% of damage dealt.
Training
A three-level buff. Level 1: heal 10% of damage dealt. Level 2: all attacks also gain 10% Pierce. Level 3: +20% crit rate on all attacks.
Battle term
Term
What it does
Critical hit
Deals 50% more damage and ignores part of the target's DEF.
Empowered
Switched on when a Lumi is affected by a Light Spirit skill; used up the next time it casts an Empowered skill.
Light Energy
Every point of Energy spent on skills also builds Light Energy. Spending 30 Light Energy casts one Light Spirit skill.
Pierce
The attack also damages the enemy Lumi waiting off the field.
Weather
Term
What it does
Gale
Flying and Dragon damage +20%.
Harsh Sun
Fire and Grass damage +20%.
Rain
Water and Electric damage +20%.
Snowfall
Ice and Ground damage +20%.
Field
Term
What it does
Blossom Field
A field set by Drifting Sakura; Blossom Charm reduces your side's damage taken while it is active. (No effect text on the source.)
Duel Field
Brawler and Steel damage +20%.
Rainbow Field
Fairy and Psychic damage +20%.
Thunder Field
Electric and Light damage +20%.
Verdant Field
Grass and Water damage +20%.
Stat stage
Term
What it does
ATK stage
Raised or lowered in stages, up to 5. At +5 ATK is doubled; at −5 it is halved. Resets when the Lumi leaves the field.
DEF stage
Raised or lowered in stages, up to 5. At +5 DEF is doubled; at −5 it is halved. Resets when the Lumi leaves the field.
Other effects
Term
What it does
Halo Mark
Detonates when the carrier takes Dark damage; each stack heals every Lumi on that side of the field for 5% of its max HP.
Moon Mark
Detonates when the carrier takes Light damage; each stack deals 5% max HP damage to every Lumi on the opposing side of the field.
Poison Pool
A trap: each Lumi that enters battle gains 1 Poison.
Thorns
A trap: each Lumi that enters battle takes damage equal to 10% of its max HP.
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