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Lumi Master Battle Terms & Status Effects Glossary

Skill and Trait text on a Lumi's own card assumes you already know what "Burn" or "Thunder Field" does -- it never explains the effect itself. This glossary collects every such term the game's own text uses, grouped by kind, so a skill description can be read in full without guessing.

Status effect

TermWhat it does
BurnWhenever the carrier is hit by a basic attack, it takes 1.5% of its max HP per stack. Stacks up to 5.
DreamingThe carrier can't be switched out manually.
FrostbiteEach stack adds 15 power to skill attacks that hit the carrier. Stacks up to 5.
LeechWhenever the carrier is hit by a basic attack, the attacker heals 1% of its max HP per stack. Stacks up to 5.
ParalysisEach stack lowers the carrier's attack speed by 10%. Stacks up to 5.
PoisonWhenever the carrier uses a basic attack, it takes 1.5% of its max HP per stack. Stacks up to 5. (Burn punishes being hit; Poison punishes attacking.)

Buff

TermWhat it does
Night's EmbraceStacks built by the bat line's skills. (No effect text on the source.)
SwiftEach stack raises the carrier's attack speed by 10%. Stacks up to 5.
WetEach stack cuts the carrier's next skill cost by 1 Energy; all stacks are spent when that skill is used. Stacks up to 5.

Signature effect

TermWhat it does
Light MarkIf the marked Lumi is knocked out or receives a Shadow Mark, every Lumi on the opposing side of the field heals 20% of its max HP, then the mark fades.
Shadow MarkA mark that interacts with Light Mark and with the Light and Dark rabbit lines' skills and traits.
Slime PowerA bonus that depends on the slime's type. Fire: basic attacks +80% damage. Water: all skills cost 1 less Energy. Grass: +50% crit rate. Electric: basic attack interval −20%. Ground: damage taken −25%. Ice: skill damage +40%. Light: immune to every status effect. Dark: heal 25% of damage dealt.
TrainingA three-level buff. Level 1: heal 10% of damage dealt. Level 2: all attacks also gain 10% Pierce. Level 3: +20% crit rate on all attacks.

Battle term

TermWhat it does
Critical hitDeals 50% more damage and ignores part of the target's DEF.
EmpoweredSwitched on when a Lumi is affected by a Light Spirit skill; used up the next time it casts an Empowered skill.
Light EnergyEvery point of Energy spent on skills also builds Light Energy. Spending 30 Light Energy casts one Light Spirit skill.
PierceThe attack also damages the enemy Lumi waiting off the field.

Weather

TermWhat it does
GaleFlying and Dragon damage +20%.
Harsh SunFire and Grass damage +20%.
RainWater and Electric damage +20%.
SnowfallIce and Ground damage +20%.

Field

TermWhat it does
Blossom FieldA field set by Drifting Sakura; Blossom Charm reduces your side's damage taken while it is active. (No effect text on the source.)
Duel FieldBrawler and Steel damage +20%.
Rainbow FieldFairy and Psychic damage +20%.
Thunder FieldElectric and Light damage +20%.
Verdant FieldGrass and Water damage +20%.

Stat stage

TermWhat it does
ATK stageRaised or lowered in stages, up to 5. At +5 ATK is doubled; at −5 it is halved. Resets when the Lumi leaves the field.
DEF stageRaised or lowered in stages, up to 5. At +5 DEF is doubled; at −5 it is halved. Resets when the Lumi leaves the field.

Other effects

TermWhat it does
Halo MarkDetonates when the carrier takes Dark damage; each stack heals every Lumi on that side of the field for 5% of its max HP.
Moon MarkDetonates when the carrier takes Light damage; each stack deals 5% max HP damage to every Lumi on the opposing side of the field.
Poison PoolA trap: each Lumi that enters battle gains 1 Poison.
ThornsA trap: each Lumi that enters battle takes damage equal to 10% of its max HP.

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